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Objective. Rules. Play. Audience. Digital Learning Disaster. Angela Maxwell ITEC 67443. play. Audience. h ome. Who?. Educators Graduate Students. Objective. Why Play?. Avoid a digital learning disaster by correctly identifying Clark’s six principles of e-learning.
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Objective Rules Play Audience Digital Learning Disaster Angela Maxwell ITEC 67443
play Audience home Who? Educators Graduate Students
Objective Why Play? Avoid a digital learning disaster by correctly identifying Clark’s six principles of e-learning. Learn tips and tricks for designing digital lessons.
play Rules of the Game home Before Play This is a two player game. Take turns answering questions. Score the game by hand. Questions in each category can only be used once.
play Rules of the Game home To Win Correctly answer at least one question from each category. Score 12 points The first player to answer a question from each category and earn twelve points wins.
Categories home Modality Multimedia Contiguity Coherence Personalization Redundancy
Multimedia home 3 POINTS 1 POINT 2 POINTS
Contiguity home 3 POINTS 1 POINT 2 POINTS
Modality home 3 POINTS 1 POINT 2 POINTS
Redundancy home 3 POINTS 1 POINT 2 POINTS
Coherence home 3 POINTS 1 POINT 2 POINTS
Personalization home 3 POINTS 1 POINT 2 POINTS
Multimedia next home In general, learners prefer to learn from… Words and Pictures 1 PT Words and Sounds Words Only
Multimedia next home ”People are more likely to understand material when they engage in ________” Play 2 PT Active Learning Sleep
Multimedia next home One way to use graphics in lesson design… Show Relationships 3 PT Give Detail Add Interest
Contiguity next home Which picture Illustrates the Contiguity Principle 1 PT
Contiguity next home Learning is more efficient when visuals and text… Make sense 2 PT Match colors Are integrated
Contiguity next home How could this game better illustrate the contiguity principle? Tell if an answer is correct without switching screens. 3 PT Include graphics on all slides
Modality next home People have separate ___________for visual and auditory processing. 1 PT Information Processing Channels Preferences
Modality next home This graphic, in Clark (2011) shows… Visual Overload The Modality Principle at work. 2 PT Auditory Processing.
Modality next home A complicated math equation should… Must have an audio explanation. 3 PT Can’t be explained by audio. Be put in writing, even if audio is added to the presentation.
Redundancy next home Extraneous Cognitive Load is best described as… 1 PT Cognitive processing that wastes limited processing capacity. Hard thinking. Using the Auditory Channel
Redundancy next home When designing e-learning we should avoid… Text. 2 PT Verbatim text and audio. Audio narration for an entire lesson.
Redundancy next home Unfamiliar words should be presented as text. True 3 PT False
Coherence next home The Coherence principle can be best described as… Make it Interesting. 1 PT Make it Sparkle Keep it Simple
Coherence next home Seductive details can best be described as... Interesting details that distract from learning. 2 PT Interesting details that pull the learner into the lesson. Interesting details that reinforce a concept.
Coherence next home Chris and Jason are co-teachers working on a multimedia presentation for their students. On a slide with a graphic of the water cycle, Chris wants to completely explain the water cycle in text and Jason wants to include key words only. Whose idea meets the coherence principle? 3 PT Chris Jason
Personalization next home Multimedia instructional content is best presented in… Academic Text 1 PT Conversational Language Monotone
Personalization next home Beginning learners respond better to … Polite Wording 2 PT Direct Approach Monotone
Personalization next home To increase learning in a multimedia lesson, consider adding… An Agent or Avatar to present content 3 PT Interesting Graphics Music
Credits • Presentation template by SlidesCarnival,adapted by Angela Maxwell • Iconsby Unsplash • Images from Powerpoint Add-In Pickit Free Images Angela Maxwell ITEC 67443