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Media & Learning 2011

Media & Learning 2011. The Past 5 years of R&D on trying to make an educational game that works. Project start – 2007 Monkey Labs – 2008 – Age 12-13 Monkey Tales Games – 2009 – Ages 10-12 Monkey Tales Games 2.0 – 2011 – Ages 7-12. The challenges Issues we discovered.

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Media & Learning 2011

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  1. Media & Learning 2011

  2. The Past5 years of R&D on trying to make an educational game that works • Project start – 2007 • Monkey Labs – 2008 – Age 12-13 • Monkey Tales Games – 2009 – Ages 10-12 • Monkey Tales Games 2.0 – 2011 – Ages 7-12

  3. The challengesIssues we discovered • Competition with other media • Differentiation and Adaptivity • Different standards in different countries • Extending beyond math • Becoming teacher-approved and parent-trusted • Finding the right platforms

  4. The solutionsHow we intend to tackle our challenges • Diversification to different platforms & scalability • Coming to Mac, browser, …

  5. The solutionsHow we intend to tackle our challenges • Be a real game “MonkeyTales Games are a greateducational series thatprovideskidswithan opportunity tolearn at theirown level and have fun at the same time, and I wholeheartedlyrecommendittoeducatorsandtoparentslookingtogivetheirkids a leg up." Source: http://brutalgamer.com/2011/11/18/monkey-tales-games-pc-review/

  6. The solutionsHow we intend to tackle our challenges • Spread the word – Parents "Playingthis game withmysonandseeing his reactionwhileplaying the game andlearningmath skills at the same time is verygratifyingandfun, too." Source: http://konaskorner.com/2011/11/18/play-and-learn-with-monkey-tales-games/

  7. The solutionsHow we intend to tackle our challenges • Spread the word - Teachers ! • Monkey Tales is free for teachers • Unlimited licenses to use in their class • Teachers are being invited to give their feedback

  8. The solutionsHow we intend to tackle our challenges • Adapt to local standards • Now available in Belgium, UK, USA, Poland • Soon coming in Russia, France, Germany, The Netherlands

  9. The solutionsHow we intend to tackle our challenges • Adaptivity & differentiation • Micro-targetting of gameplay • Algorithmic approach

  10. The solutionsHow we intend to tackle our challenges • The G@S project • Import existing learning objects • Allow teachers/parents to modify content • Demonstrate efficiency • Improve adaptivity • Extend method to otherdomains

  11. Questions ? Free version for teachers @ www.monkeytalesgames.com www.larian.comwww.monkeytalesgames.comwww.diekeure.be

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