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Chapter 31 Key Points. Teaching GamesOur challenge as teachers is to help children enjoy playing games that fit" themGames in elementary setting differ from standardized sportsPurpose of games in an elementary program: Help children become competent and knowledgeable game players"Become mot
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1. Chapter 31 Skill Themes in Games
2. Chapter 31 Key Points Teaching Games
Our challenge as teachers is to help children enjoy playing games that “fit” them
Games in elementary setting differ from standardized sports
Purpose of games in an elementary program:
Help children “become competent and knowledgeable game players”
Become motivated to participate on their own
3. Chapter 31 Key Points Teaching Games (cont)
Our responsibility to teach developmentally appropriate games
Games content:
Derived primarily from manipulative skill themes and chasing, fleeing, and dodging
Requires also strategic decision making and responsible personal and social skills
4. Chapter 31 Key Points Teaching Games (cont)
Important to teach ALL areas of content not just skills
Acquiring prerequisite skills enables children to play sports as leisure-time alternative throughout their lives
Game experiences are organized into three types of experiences which are progressive and related to students’ GLSP. All the three aspects are developmental and need to be taught
5. Three Types of Game Experiences Invariant Game Skill ExperiencesPractice isolated skills in closed or unchanging situations (precontrol/control levels)
Dynamic Game-Like Skill Experiences
Use of skills in a changing environment, combining skills,
and developing tactics and strategies (control/utilization
levels)
Games-Playing Experiences
Focus on gaining knowledge and enthusiasm for playing
the game while using the skills and strategies already
learned (utilization/proficiency levels)
6. Chapter 31 Key Points Teaching Games (cont)
Practicing skills in dynamic situations enable children to learn simple, lead-up strategies
Upper utilization/proficiency level games provide children opportunity to experience enjoyment and satisfaction through successful participation and using various motor skills in more complex environments
Participation in dynamic and games playing experiences still necessitates a return to practice on invariant game skills for practice of basic skills and combinations
7. Chapter 31 Key Points Teaching Games (cont)
Successful games teaching depends on planning developmentally appropriate experiences as for other content areas
Variables affecting process of games teaching:
Type of game to be played
Equipment
Name of game
Whether to officiate or not
Learning environment where game is played
8. Types of Game Design Pre-designed
Modified pre-designed
Teacher-designed
Teacher/child-designed
Child-designed
9. Chapter 31 Key Points Teaching Games (cont)
It is the teacher’s responsibility:
To provide appropriate game experiences for children
Provide opportunities leading to success in dynamic, unpredictable, strategic game situations
To ensure that games-playing provides personal enjoyment and satisfaction