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Modeling Attrition in Aggregated-Force Combat Models. Panel Discussion. Fifth International Military Applications Symposium (5MAS) Memphis, TN June 5, 2002. Attrition in Aggregated-Force Models. Theoretical Bases Implementation Scenario Software Documentation Model Behavior
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Modeling Attrition in Aggregated-Force Combat Models Panel Discussion Fifth International Military Applications Symposium (5MAS) Memphis, TN June 5, 2002
Attritionin Aggregated-Force Models • Theoretical Bases • Implementation • Scenario • Software • Documentation • Model Behavior • Use to Support DM & Training
ASSESSMENTof State-of-Art • Theoretical Basis (RED) • Implementation (GREEN) • Documentation (YELLOW) • Model Behavior (ORANGE) • Use to Support DM & Training (YELLOW)
Major Problem Areas • Theoretical Basis Lacking • Millennium Attrition Symposium • Focus on Computer Science and Not Military Science • No Investment in Mathematical Modeling • Organizational Perverse Incentives • Inconsistencies with Entity-Level Simulations
Basic Types of Simulations • Entity-Level Simulation • Individual Entities Tracked • Micro-Combat Processes • Discrete-Event Simulation • Aggregated-Force Simulation • Aggregation of Forces (Individual Entities Not Tracked) • Macro-Combat Processes • Various Analytical Models Integrated Together • Can Be Hybrid (Monte-Carlo Simulation and Analytical Model)
Lognormal Interfiring Times (Direct Fire) Both Serial and Parallel Acquisition Various Rules of Engagement Exponential Interfiring Times (Direct Fire) Only Serial Acquisition Only One Target-Engagement Policy Some Basic Inconsistencies Entity-Level Simulation Aggregated-Force Model
Weakest Link in Model • Assumption of Exponential Distribution for Time to Kill an Acquired Target • Consequence Is That Attrition Runs “Too Hot” • Can Compute Attrition-Rate Coefficient Under Assumption of Lognormal Distribution for Interfiring Times • Actual Form of AMSAA Data • Can Still Obtain Explicit Analytical Results
Mathematical Modeling • Significantly More Difficult for Aggregated-Force Models than for Entity-Level Simulations • Attrition Interactions • Force-on-Force Loss Rates • Lanchester Attrition-Rate Coefficient
Mathematical Modeling-2 • “Old” Problems • Target Acquisition • Serial versus Parallel • Rules of Engagement • Engaging Acquired Target • Interfiring Times • New Problems • MOUT • Future Combat Systems • Asymmetric Warfare
Conclusions • Consensus Needed to Guide Developments • Different Perspectives from Different Panel Members