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Scenario Based Learning Interactive (SBLi). Software for creating interactive e-Learning scenarios. Standard Teaching Elements. Objectives. Course Content. Assessment. Starting point. Standard Teaching Approach. Objectives. Section 1. Section 2. Section 3. Information
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Scenario Based Learning Interactive (SBLi) Software for creating interactive e-Learning scenarios
Standard Teaching Elements Objectives Course Content Assessment Starting point
Standard Teaching Approach Objectives Section 1 Section 2 Section 3 • Information • Knowledge check • Information • Knowledge check • Information • Knowledge check Typical course structure Assessment
Problem Based Learning Approach Objectives Content Create a reason to use the content Content Content Assessment Content Content The learner is assessed as the content is used Content Learner choses relevant content
How do you get the learners to find the information? All content for learner to absorb Get the learner to chose relevant content Well designed scenarios should create a need for the learners to select relevant information.
Instigating PBL approach Standard approach: X is the best remedy for swollen lymph glands. Or PBL: I have swollen lymph glands. What’s the best remedy? The main consideration when designing your scenario, is to ask whythe user needs the info and how will it be used. Then build your scenario in that context.
Problem Based Learning Approach • Don’t need to have big case studies • Present some simple questions or problem-solving activities that require a solution • Essentially, create a need for the information • Once the learner has a need, then they’re motivated to fulfil it • By changing your focus from standard to PBL, you can share the same information and at the same time create a learning experience that is somewhat unique to the learner
Scenario Based Learning “Scenario- based learning is learning that is embedded in the context, within which learners live and work. It's based on the concept of situated cognition, which is the idea that knowledge can not be developed and fully understood independent of its context . (Kindley, 2002).” “Scenario-based learning takes the form of a storyline in which learners are required to assume a key role.” (Schank & Cleary, 1995). “A widely held belief is that high quality of pedagogical design is possible by engaging the learner in the learning process.” (Schank, Fano, Jona, & Bell, 1994).
Scenario Based Learning “The roles need to be carefully selected, preferably something that a learner might actually perform in real life. Supporting materials and resources in the form of readings, and other forms of resource materials can wrap around the scenario for deeper understanding of the concepts. A well designed Scenario can offer learners and teachers a highly interactive and engaging learning and teaching environment that is imperative in open and distance educational settings. The scenario- based learning can be used for teaching of any kind of subject matter, at any level of education and training and via any delivery mode. Scenario- based learning has particular advantages for practice- based discipline areas where the experience of practitioners is especially relevant to what constitutes knowledge and understanding in the field.” (Naidu et al, 2005).
The use of technology “Technology leads us to a new idiom. The new idiom is about educators moving from being delivers of information, to facilitators of information flow; which inspire critical thinking.” Digital bridges - Harriett Wakelam
Instructional Design Branch 1 Branch 1.1 Branch 1.1.1 Don't let the term instructional design intimidate you. Here are a few simple steps: immerse learners in a realistic scenario, provide them with a list of potential decisions, give them a description of the outcome of their choices, and then branch them into additional decisions and outcomes until they reach the end of the problem Branch 1.2 Branch 1.1.2 Branch 1.1.3 Branch 1.1.3.1 Branch 2 Intro to scenario Branch 3.2.1 Branch 3.2.1.1 Branch 3 Branch 3.1 Branch 3.2.2 Branch 3.2.1.2 Branch 3.2 Branch 3.2.2 Branch 3.2.1.2 Branch 4 Branch 4.1 Branch 4.2.1 Branch 4.2 Branch 4.2.2 Branch 4.2.3.1 Branch 4.2.3 Branch 4.2.3.2 Legend Alternate Path Preferred Path Branch ends no other options Loop back to reselect Figure 1. Example of a scenario-based learning design
Commit to Engaging E-Learning • eLearning requires a commitment to making it more engaging • Find creative ways to place the course content in a context that is relevant to the learner • If you do these two things, you’re on your way to creating effective and engaging eLearning
Create a Course That is Visually Appealing What looks more interesting
Visual & Graphic Design You’ve heard you can’t judge a book by its cover. But the truth is, if a book doesn’t have a good cover, most people won’t even reach for it. The same can be said about eLearning. Good visual design compels the learner to go deeper and learn more; and it reassures them the course is valuable and worth their time. The course’s visual design is a powerful tool for: • setting the tone, • communicating key concepts, and • engaging your audience