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The AI of Spore Postmortem. Challenges. Behavior system Scripting State, Stimuli, Priority Groups Simulation + avatar Predictable environment Five LODs. Successes. Behavior Trees Player vs environment Player seeks interaction Global pacing Reveal what the AI is thinking
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Challenges Behavior system Scripting State, Stimuli, Priority Groups Simulation + avatar Predictable environment Five LODs
Successes Behavior Trees Player vs environment Player seeks interaction Global pacing Reveal what the AI is thinking Relationships
Lessons New IP needs proven AI tech Focus on player experience Player’s mental model Simulation “under the hood” Transparency Show me or simplify