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Time Limit: 8 minutes Budget : $175 Minimum: 3 Vehicles Maximum: 10 Vehicles

Time Limit: 8 minutes Budget : $175 Minimum: 3 Vehicles Maximum: 10 Vehicles Power Sources: 3 out of 7 SMALL vehicles must fit in box or cube 6 inch by 6 inch by 6 inch . Regardless of what we tell you during this training,

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Time Limit: 8 minutes Budget : $175 Minimum: 3 Vehicles Maximum: 10 Vehicles

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  1. Time Limit: 8 minutes Budget : $175 Minimum: 3 Vehicles Maximum: 10 Vehicles Power Sources: 3 out of 7 SMALL vehicles must fit in box or cube 6 inch by 6 inch by 6 inch

  2. Regardless of what we tell you during this training, our presentation is “our interpretation” of the challengeand the challenge master can only give a definitive ruling on a teams’ questions. We strongly suggest for any questionable topic or specific way your team intends to do something that you need to submit a formal clarification.

  3. Time Limit: 8 minutes Budget : $175 Minimum: 3 Vehicles Maximum: 10 Vehicles Power Sources: 3 out of 7 SMALL vehicles must fit in box or cube 6 inch by 6 inch by 6 inch • Design and build SMALL Vehicles • Vehicles travel to and stop in scoring zones • Vehicles attempt to avoid DANGER zone • Attempt to score highest number of zone points • Choose level of Danger (risk and reward) • Create story which Integrates dangers of vehicle travel from the vehicle's viewpoint

  4. Presentation Site page 5 and 6 Size Minimum Size: 20 ft by 20 ft Min Height: 10 ft (can use whatever is provided) Floor Surface: Hard such as wood, linoleum, concrete, very short-napped carpet. Electrical Power: Singe 3-prong electrical at edge of Presentation site

  5. Taped area is shown in BLUE

  6. Vehicle – a device that can be propelled over a distance

  7. Vehicle Rules • Intent is a land vehicle, traveling on floor • Minor UNINTENTIONAL bouncing or skips will be allowed • NO POINTS if violates land vehicle intent • Team choses 3 to 10 vehicles • Vehicles can be same or different • Each must have UNIQUE and visible number from 1 to 10 • Once vehicles leaves prep area, number cannot be changed or switched or else NO POINTS for those vehicles *Team choses ONE vehicle to be scored for technical design and innovation (2.b)

  8. Vehicle rules continued • Must fit within 6in x 6in x 6 in cube or box • Initially measured in Prep Area and • May be measured a second time at end of presentation • NO ZONE POINTS for vehicle(s) that do not meet this size requirement (D1) • Parts or decorations accidentally fallen off not considered to be part of vehicle at end of presentation, but if another vehicle touches the fallen off part then NO ZONE POINTS for vehicle(s) which touches these parts • Vehicles designed or engineered to intentionally lose parts during zone travel will be considered oversized vehicles and will receive NO ZONE POINTS • NO ZONE POINTS for vehicle(s) adding additional parts after prep area measurement • Vehicles that have not traveled outside of any part of the Start Zone are allowed to replace defective or damaged parts. (parts must be similar) • NO ZONE POINTS for Vehicles replaced in entirety.

  9. Propulsion – each vehicle will be propelled by team-designed Propulsion Systems(s). • Must use 3 or more different types of power sources • Each vehicle may use 1 or more propulsion systems • The Team will select only 3 types of power sources to be scored • The 7 allowable types of power sources • Wind-up – energy of tension or compressed mechanical system • Pneumatic – energy from moving or stored gas or air • Gravity – gravitation force only, vehicle only release, no pushing by team members else NO ZONE POINTS • Electric Motor – propelled by electrical to mechanical conversion • Hydraulic – liquid pressure and flow • Thermal – temperature change (Refer Rules of Road for safety) • Magnetic – attraction or repulsion of objects magnetic fields

  10. Vehicle Travel • Released in any order • Released one at time • Completely begin within Start Zone • Previously released vehicle entirely out of start zone • Not attached to any other vehicle • Cannot be pushed by team member • Team member cannot provide propulsion of vehicle • Must use one or more of the 7 allowable power sources • Travel freely after leaving start zone, i.e. no tracks • External guidance contained entirely in start zone is allowed. • TEAMS MAY NOT use team controlled external devices like remote controls to direct the motion of the vehicles

  11. Danger Points Decision • Optional – nothing added or deducted if choose not to accept DANGER. • One random number drawn in launch area • Team then has one minute to make decision • If Decision is to accept Danger will deduct 25 points if • Previously released vehicle not entirely out of start zone • Lands completely within DANGER ZONE • Touches team member or other objects except for other vehicles as it travels • Zone 1 --> +10 points • Zone 5 --> +25 points • Zone 10 --> +50 points • Start Zone or not attempted --> Zero points

  12. Zone Point Rules • In zone if any vehicle part is in ( does not have to touch) • Taped lines part of higher point zone • Final location at end of presentation. NO Zone Point Rules • Any vehicle part in Start Zone • Touches team member • Touches anything other than taped lines on tournament floor or another vehicle • Team members must not touch or move until appraisers have completed their scoring

  13. Story • Dangerous situation told from viewpoint of vehicle(s) • Integrate into vehicle travel • Characterization of vehicle(s) i.e mannerisms, appearance, dialogue etc.

  14. Team Choice Elements • Rules are always the same: • Teams must present TWO creations to show off their interests or creative skills • Create anything they wish including props, music, gadgets, costumes, physical actions, rhymes, etc. • Both items must be presented within the 8 minutes to receive a score • Must have a meaningful connection to the overall theme and presentation • Must NOT be a specific item already required or receiving a score elsewhere; can be a standalone part of something already receiving a score, but NOTHING can receive a double score • Both TCEs will be evaluated in three ways: • Creativity and Originality • Quality, Workmanship and Effort • Integration into overall Presentation • Each worth up to 30 points, making TCE’s worth up to 60 points total • DO NOT overlook the importance of TCEs!

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