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Team FITNESS. Research Questions: To what extent do interactive games increase physical activity levels as compares to traditional exercise? How can interactive games be used to encourage students to exercise?. Methodology: Electronic questionnaire for interest/scanning
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Team FITNESS Research Questions: To what extent do interactive games increase physical activity levels as compares to traditional exercise? How can interactive games be used to encourage students to exercise? • Methodology: • Electronic questionnaire for interest/scanning • Split into two groups: • interactive gaming (DDR on Wii) • traditional exercise (jog around the track) • 30 mins three times a week for ten weeks • Constant heart rate monitoring during activity • Weekly survey/journal recording additional exercise • Analysis of heart rate before and after to determine • fitness change Goals: -Prove interactive game is as effective a workout as traditional exercise -Increase exercise on college campuses through promotion of interactive gaming -Design interactive exercise room in ERC Heart rate data for DDR player from Garmin Heart Rate Monitor Heart rate data for jogger from Garmin Heart Rate Monitor Team Members: Colin Cunningham, Sean Cunningham, Jojo Entsuah, Britney Gertsner, Chris Higgins, Matt Hirsh, Andrew McGowan, Alex Schmid, Justin Taylor, Joeseph Wildsmith Mentor: Brianne Rowh Librarian: Annie Young