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Introducing Phoebe, a pedagogical planner tool designed to make learning design accessible and innovative. Built on the "Effective Practice" materials, it supports current practices while fostering new pedagogical approaches. Phoebe encourages the use of familiar planning tools combined with new LD methods not widely utilized. The tool is informed by practitioner input and continuous development, aiming to enhance learning experiences.
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Introduction to Phoebe A pedagogical planner tool – helping people to design for learning
“Goddess of Wise Counsel, Thoughtful Replies and Snappy Answers” (http://www.godchecker.com/pantheon/greek-mythology.php?deity=PHOEBE)
Rationale • Make a complex domain accessible to a wider audience • Build on the “Effective Practice” materials • Support current practice while pointing towards the future • Develop new pedagogical approaches while still using familiar planning tools • New LD tools not yet widely used; output code only • Successful IT projects reflect and build on practice
Setting the context ”Every teacher, tutor or instructional designer has his or her individual view on learning, expressed as a ‘pedagogy in use.’ Such a personal theory of learning can be aligned with one, or influenced by many pedagogical theories from literature, but are to a large extent dependent on personal experiences and preferences of learning.” (Magnusson and Svensson, 2001)
Learning design is a complex domain with relatively consistent elements
Learning design is a complex domain with relatively consistent elements • Everybody plans… (in a more or less formal manner) …but processes and outputs may vary
Tool must be informed by current practice to be meaningful • Practitioner informant methodology • Chosen across sectors • Initial interviews • Check ideas • Develop use scenarios • Continuous input • Pedagogy experts forum part of this consultation
The activity • Collecting data on how people plan • Mapping onto the tool • Challenges • Structure - paths • vocabulary
Progress • PI interviews • Scenario development • Prototype development • Content development • Resource identification