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Optimal Management Strategy Provision Problem

MANAGEMENT STRATEGY ELABORATION JAVA TOOL Edward Pogossian epogossi@aua.am Academy of Sciences of Armenia, IPIA State Engineering University of Armenia. Optimal Management Strategy Provision Problem.

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Optimal Management Strategy Provision Problem

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  1. MANAGEMENT STRATEGY ELABORATION JAVA TOOLEdward Pogossianepogossi@aua.amAcademy of Sciences of Armenia, IPIAState Engineering University of Armenia

  2. Optimal Management Strategy Provision Problem A company is competing in oligopoly markets for some success criteria (max cumulative profit, max return on investment, etc.) and is going to make decisions in market situations that are consistent with the best strategy at least for k periods of the competition

  3. The set of all plans Strategy planning Identification of the market situation Plans allowable for the competitors Identification of the competitors Given plans search of the best strategy 1st stage: Test our plans without competitions 2nd stage: Test our plans by the competitions Take a perspective plan The set of our perspective plans Test the plan by the competitions The Best Strategy Formation

  4. New competition Data input dialogs Dynamic changes dialogs Market description Our company description Market and competitors data changes Competitors description Competitors number changes The game tree depth and assessment method changes Main window Start the competition The Best Strategy Formation Select the best strategic move Carry out the selected strategic move Show the competitors changes Show the market changes Show the carried out move System overall structure

  5. Strategy Provision Advisorforrecommending decisions to a company in its oligopoly competitions

  6. Internet Agents able to elaborate decisions for e-commerce, auctions, etc., to represent interests of owning them companies in competitive environments

  7. Standards for Management Skill Assessment – a scale consistent with on-the-job performances of the managers and allowing to measure their skills by standard means independent of human peculiarities.

  8. Strategy Elaboration Skill Tutoring And Assessment Tool for producing scalable strategies in oligopoly competition simulation games and making them regular participants of the games for training of the users in development of valuable strategies

  9. In solving the MOSP two basic goals are targeted: - achieving an acceptable level of management decision making in business games, and - constructing regular mechanisms for strategy improvement and learning.

  10. The model must include, in particular, the following components:- a proper market model,- a store for common and classified strategy planning knowledge – Strategy Planning Ontology (SPO), and syntax for their regular use, - a strategy search environment able to address to the SPO and, as a result, change its strategy search procedure,- an instrument for comparing the strategies and the selection of the best one as well as qualifying them on the management scales, - procedures causing guaranteed improvement of the strategies by records from the OSP.

  11. ALTERNATIVES ARE ALL STRATEGIES IN THE GAME TREE STRATEGIES ARE CASE SOLUTION CHAINS COMPLETED BY GAME TREE SEARCH COMMON PLANNING AND PLANS DYNAMIC TESTING STRATEGIES STRATEGY EVOLUTION and LEARNING MODELS

  12. In the Common Planning and plans Dynamic Testing (CPDT) model of the MOSP : Common strategic planning knowledge is formed to narrow the search space followed by direct dynamic testing of the plans in the game tree. It is supposed that knowledge in strategy planning is presented in corresponding ontology and the tree search is arranged by a procedure closed to the idea of Botvinnik’s method. Java implementation of the model : Oligopoly Planning And Competing Tool The first version : OPACT1

  13. It is worth to focus on the CPDT model of the MOSP because it • provides an ability for regular improvement and learning of the strategies by injection of common knowledge and achievements from the management theory and methodology as well as individual experiences from the experts, • is consistent with broadly recognized models of management, • is consistent with recommendations of an advanced strategy search Botvinnik’s method.

  14. New competition Data input dialogs Dynamic changes dialogs Market description Our company description Market and competitors data changes Competitors description Competitors number changes The game tree depth and assessment method changes Main window Start the competition The Best Strategy Formation Select the best strategic move Carry out the selected strategic move Show the competitors changes Show the market changes Show the carried out move System overall structure

  15. The set of all plans Strategy planning Identification of the market situation Plans allowable for the competitors Identification of the competitors Given plans search of the best strategy 1st stage: Test our plans without competitions 2nd stage: Test our plans by the competitions Take a perspective plan The set of our perspective plans Test the plan by the competitions The Best Strategy Formation

  16. Market current situation \ Fig. 1. All plans combinations in a competition 1.1 1.2 1.3 2.2 2.3 2.4 Example Initially all combinations of possible strategic plans for our company and competitors are constructed (Fig. 1). • Then for each combination a game tree is generated, where all our strategic moves are assessed, based on the chosen strategic plan and all the combinations of competitors’ possible answer moves. • Let’s see the combination i.j of strategic plans, where our plan is supposed to be Raise Price/ Raise Quality. For this case the tree shown on Fig. 3 will be generated.

  17. A combination of our and competitors’ plans i.j Price +ΔP1, Quality+ΔQ1 Price +ΔP2, Quality +ΔQ2 1.1 1.2 1.3 k.l 2.1 2.2 2.3 2.4 Price +ΔP1, Quality+ΔQ1 Price +ΔP2, Quality+ΔQ2 Price +ΔP3, Quality+ΔQ3 1.1 1.2 m.n 2.2 3.1 3.2 Price +ΔP1, Quality+ΔQ1 Price +ΔP2, Quality+ΔQ2 Price +ΔP3, Quality+ΔQ3 1.1 1.2 2.1 2.2 3.1 3.2 A step of price and quality changing with “essential” responses of the competitors The tree generated for the Raise Price and Quality plan

  18. Get current node Identify the state of our company Get our possible moves Generate nodes for each our move (competitors are not responding) Go to the next node Yes No Is it a depth of the search enough? No Yes Go to the next level of the tree The most promising plans selection by “independent” assessment • Testing plans without competitions

  19. Get current node of the tree Identify the state of our company Identify the competitors Get our possible moves Get all moves for the competitors Get one of our not performed moves No Yes Carry out our move along with all competitors’ move combinations Assess our moves and remove non perspective ones Assess competitors’ moves and remove non perspective ones Is a depth of the search enough? No Yes Go to the next level Go to the next node No Yes Assess the generated tree and select the best strategy Testing our plans with competitions

  20. The utility of the OPACT is is evident, at least, in the following applications: 1.     - generating strategies for business simulation games with different and known strengths to make them regular participants in a teaching of marketing 2.     - constructing an advisor that will recommend decisions for a company in its oligopoly competitions 3.     - constructing a tool that allow to simulate different scenarios in oligopoly competitions to recommend the best one for a requesting company 4.     - completing the1-3 tasks by a unit for strategies regular improvement and learning E - developing management skill measuring scale invariant to measuring human peculiarities

  21. The following stages are planned: 1.Constructing OPACT1 able to form the best available strategies given market and strategy planning (SP) models, particularly:- acquiring oligopoly market model of an acceptable adequacy, - realizing basics of the Porter’s SP model, - given market and SP models developing methods for SPs dynamic testing and selecting the best decision, - experimenting with OPACT1 strategies in a marketing game to achieve an acceptable level of decision making, - modifying game tree search methods to achieve max available effectiveness given market and SP models,- determining OPACT1 strategies quality.

  22. (continued) 2. Constructing OPACT 2 allowing to measure improvements of the strategies. 3.Constructing OPACT 3consistent with the syntax of the strategy planning ontology (SPO) and involving SPO concepts in the strategy formation methods. 4. Experimenting with the OPACT3 to reveal means for strategies regular improvement / learning

  23. Constructing OPACT 2 allowing to measure improvements of the strategies

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