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By Michael Bellipanni and Ian Pape. Shattered Empire. Overview.
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By Michael Bellipanni and Ian Pape Shattered Empire
Overview • Shattered Empire is a team-based Real Time Strategy game. Players each have control over different parts of their civilization and must work together to win the game. Each team is comprised of a base commander, and 1-3 army commanders.
Features • Modern RTS gameplay combined with new team based elements. • 2 unique races representing the two major kinds of RTS, Technology and Fantasy. • A robust online multiplayer community driven by avatar customization and community development.
Old Empire A confederacy of humans and other sentient fantasy races Believes that humanity thrives through it's symbiotic relationships Dragons Magicians Samurai Mobile flying base Technology vs Fantasy • New Empire • Founded on religion and technology • Believes that humanity should guide it's own destiny • Airships • Riflemen • Tanks • Defensive ground base
Army Commander Controls where units are spawned Secures resources Expands control of map Can control units directly Eventually conquers enemy base A Nation Divided: Player Roles Base Commander • Builds the base, units, and other buildings • Researches new technology • Commands the defense of the base
Base Commander: User Interface Resources View window Pending Requests Training Que Building Menu Building Quick Select Mini Map
Frontier Buildings Built outside of the base Affected by the terrain it is built on Gathers resources Spawns units Defensive Base Commander: Buildings Base Buildings • Must be attached to base • Creates units • Upgrades units and the civilization itself • Links to frontier buildings by supply lines • Defensive
Old Empire Base Built in the sky Core built on a large floating disc Can move Expansions built on smaller discs with building slots Can anchor to ground for defensive bonuses Building the Base: Heart of the Civilization New Empire Base • Built on the ground • Core is a fortress keep • Free form grid-based expansion • Highly defensive
Army Commander: UI View window Unit quick select Unit actions menu Requests and Ready Que Mini map
Army Commander: Unit control • Army Commanders use the UI to “requisition” units from the Base Commander • Base Commander builds the units • Army Commander then chooses where the units spawn on the map • Army Commander can then control units normally
Army Commander: Resource Control • Army Commanders use their units to explore the map and discover resources • Army Commanders can “requisition” frontier buildings in friendly supply areas
Air Strafe Fighter Transport Bomber Carrier Super Gun Cruiser Technology Units Ground Troops: • Infantrymen • Linemen Cavalry: • Flaming Chariots Armor: • Ballista • Centipede Tank • Support Car • Drillwalker
Air Drake Dragon Matriarch Super Unit Patriarch Fantasy Units Ground • Troops: • Samurai • Mage • Hammer Gorillas • Shield Priest • Cavalry: • Wolf Riders • Rhino Knights • Serpent • Armor: • Armadillo Tanker • Glass Golem
Elite Units • Units gain experience in 3 ways: exploring, fighting, and surviving a losing battle • Once units gain enough experience, they grow in power and gain new abilities • Elite units are far more powerful than their rookie counterparts, but are more dependent on MP for their new abilities • 1st tier elite units can compete with 3rd tier rookie units • Elite units gain an editable name to help the player form an emotional attachment to the unit
Supply • Friendly supply zones heal units and refill their MP • The base starts with a large supply zone around it • Frontier buildings can only be built in supply zone • Special frontier buildings expand the supply zone • The range of the supply zone is affected by the terrain it is covering
Terrain and Resources • 4 types of terrain: forest, mountains, water, and plains • 3 types of resources: wood, ore, and water • The 3 resources are primarily found in their corresponding terrain type • All 3 resources can be found in a much more rare, concentrated form on the plains • Frontier buildings are affected by the type of terrain they are built on • Units are affected by the terrain they fight in
After the Launch: Keeping the Community playing • A healthy, competitive online community can turn a mediocre release into a long-standing franchise • Player advancement • Community advancement
Player Avatar • Players create an Avatar to represent themselves on the battlefield • Avatar may be edited once created on the player's profile menu • As players advance in rank on the multi-player ladder, more cosmetic and slight gameplay customization options are available to their avatar • The Army Commanders use their avatar in the field to lead their army and provide a cinematic focal point for battles • The Base Commander's Avatar is a last line of defense for the base, standing vigilant at it's core
Community driven story • Single player mode will provide the background for why the war between the New and Old Empire began • The war itself will be fought online through official servers • Official servers will carry maps that represent contested territory between the two empires on the global map • After a regular period of time, maps will change from contested to controlled by one race based on map statistics, and new contested maps will be added
Rules Old vs New New vs New Old vs Old New vs 3rd faction Old vs 3rd faction New and Old vs 3rd faction Objective Based Maps Winning conditions • Annihilation • King of the Hill • Resource Control • Assassination • Last Stand