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Street Generation for City Modeling

Street Generation for City Modeling. Xavier Décoret, François Sillion iMAGIS GRAVIR/IMAG - INRIA. Foreword. A Computer Graphics point of view Graphic artists Game developers Researchers A work in 2 parts A framework An algorithm. Motivations.

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Street Generation for City Modeling

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  1. Street Generationfor City Modeling Xavier Décoret, François Sillion iMAGIS GRAVIR/IMAG - INRIA

  2. Foreword • A Computer Graphics point of view • Graphic artists • Game developers • Researchers • A work in 2 parts • A framework • An algorithm

  3. Motivations • City Modeling is a growing field of interest • Game and Leisure • Virtual environments are widely used • Need for larger environments • Cities are natural and appealing large environments • Analysis and Simulation • Pedestrians or traffic flow • Wave transportation

  4. Motivations • Creating the virtual model is a tedious task • Realistic model • Model it by hand: long and costly • Reconstruct it automatically: not working yet • Semi-realistic model • Procedural modelling • Map is exact, geometry is approximative

  5. Motivations • Creating the virtual model is a tedious task • Realistic model • Model it by hand: long and costly • Reconstruct it automatically: not working yet • Semi-realistic model • Procedural modelling • Map is exact, geometry is approximative No existing tool

  6. Overview of the tool • Retrieve the 2D footprints of buildings • Aerial photographs • Existing 2D models • Procedurally generate buildings • Grammar, library of shapes • Style information provided by a designer (GIS) • Generate streets • Retrieve the street network • Generate geometry

  7. Overview of the tool • Retrieve the 2D footprints of buildings • Aerial photographs • Existing 2D models • Procedurally generate buildings • Grammar, library of shapes • Style information provided by a designer (GIS) • Generate streets • Retrieve the street network • Generate geometry Our contribution

  8. Input & Output Polygonal footprints Input Output +

  9. Principle • We use a median axis (skeleton) • Seems natural for roads • Goes in between 2 buildings • Goes approximately at equal distance

  10. Use of a median axis Polygonal footprints Street graph

  11. Robustness Issues (1) • Input sensitivity Ideal case Noise effect Expected result

  12. Robustness Issues (2) • Artefacts Unwanted branches requiring post-processing

  13. Our approach • A topological phase • Partition the map into • Streets • Crossings

  14. Our approach • A topological phase • Partition the map into • Streets • Crossings

  15. Our approach • A topological phase • Partition the map into • Streets • Crossings 1 2 5 4 6 7 8 3 9

  16. Our approach • A topological phase • Partition the map into • Streets • Crossings • A geometric phase • The graph is shaped to a correct position • Optimisation with constraints 1 2 5 4 6 7 8 3 9

  17. Our approach • A topological phase • Partition the map into • Streets • Crossings • A geometric phase • The graph is shaped to a correct position • Optimisation with constraints 1 2 5 4 6 7 8 3 9

  18. Topological Phase • Sample the footprints with extra vertices

  19. Topological Phase • Sample the footprints with extra vertices

  20. Topological Phase • Sample the footprints with extra vertices • Delaunay triangulate the samples

  21. Topological Phase • Sample the footprints with extra vertices • Delaunay triangulate the samples • Ignore edges joining samples of a same building

  22. Topological Phase • Sample the footprints with extra vertices • Delaunay triangulate the samples • Ignore edges joining samples of a same building

  23. Topological Phase • Sample the footprints with extra vertices • Delaunay triangulate the samples • Ignore edges joining samples of a same building • Take the dual of edges (Voronoï diagram)

  24. Topological Phase • Sample the footprints with extra vertices • Delaunay triangulate the samples • Ignore edges joining samples of a same building • Take the dual of edges (Voronoï diagram) • Construct a graph from the edges Crossings Streets

  25. Our approach • A topological phase • Partition the map into • Streets • Crossings • A geometric phase • The graph is shaped to a correct position • Optimisation with constraints 9

  26. Geometric Phase • Place sample median points

  27. Geometric Phase • Place sample median points

  28. Geometric Phase • Place sample median points

  29. Geometric Phase • Place sample median points

  30. Geometric Phase • Place sample median points

  31. Geometric Phase • Place sample median points • Compute minimum width

  32. Geometric Phase • Place sample median points • Compute minimum width • Greedily place a valid polyline in between

  33. Geometric Phase • Place sample median points • Compute minimum width • Greedily place a valid polyline in between

  34. Geometric Phase • Place sample median points • Compute minimum width • Greedily place a valid polyline in between • Split the polyline in • Segments • Curves Curve Segments

  35. Robustness • A topological phase • Partition the map into • Streets • Crossings • A geometric phase • The graph is shaped to a correct position • Optimisation with constraints - Based on distance - Robust to footprints’shape - Solves input sensitivity - Based on optimisation - Robust to footprints’shape - Solves artefacts

  36. Results

  37. Street Generation • Generate streets • Retrieve the street network • Topology • Simple primitives • Generate geometry • Match buildings boundaries • Connect correctly at crossings

  38. Workflow • Generate streets • Retrieve the street network • Topology • Simple primitives • Generate geometry • Match buildings boundaries • Connect correctly at crossings

  39. Generating geometry Use library of parametric modelsto build segments and curves Triangulate the remaining border

  40. Parametric model

  41. Results

  42. Conclusion & Future Works • We can generate geometry from a 2D map of buildings • Work in 2D1/2 • Write more parametric modules • High level features extractions • Avenues • Squares • Generate coherent trafic signs

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