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Digital Literacy: Teaching a New IC 3 Global Standard

Digital Literacy: Teaching a New IC 3 Global Standard. What is IC 3 ?. A global certification standard and exams to educate and evaluate Internet and computing/communication technology literacy (ICTL). > Available in 13 languages and 50+ countries

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Digital Literacy: Teaching a New IC 3 Global Standard

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  1. Digital Literacy: Teaching a New IC3 Global Standard

  2. What is IC3? A global certification standard and exams to educate and evaluate Internet and computing/communication technology literacy (ICTL) >Available in 13 languages and 50+ countries >The basis of K-12 and higher education Digital Literacy/Technology Literacy programs >Based on standards created by the Global Digital Literacy Council (GDLC) >Developed as a partnership between Certiport, Inc. and First Advantage

  3. Certiport >The global leader in performance-based certification programs >Managers of Microsoft’s Office certification program (MCAS), as well as programs from Adobe and other companies/organizations First Advantage >Formerly SkillCheck, Inc. >Specialists in performance-based assessment (including CourseAssess)

  4. Jon Haber • >Senior Vice President, First Advantage Assessment Solutions (formerly SkillCheck, Inc.) • >Co-Author of The National Educational Technology Standards for Students (NETS*S): Resources for Assessment, published by the International Society for Technology in Education (ISTE)

  5. What is ICTL? • >Computer Literacy (1980s) • >Internet Literacy (library field) • >Digital Literacy (Paul Gilster, 1997) • >Fluency with Information Technology or FiTness (National Research Council, 1999) • Current (or “contemporary”) computer skills • Foundational concepts • Cognitive and problem-solving abilities • >OECD PISA Study, e-skills (UK), MEXT (Japan), US state and international standards • >Global informal consensus regarding what defines ICTL

  6. Defining ICTL – The IC3 Standard • > Literature review • >Development of examination blueprints by subject-matter experts (SMEs) under the direction of a psychometrician specializing in IT certification exam development • >Review of blueprint by Global Digital Literacy Council • >Updated blueprints reviewed/content validated by hundreds of subject-matter experts • >Content validation exam blueprints used as the basis for: • Exam development • Curriculum – Provided to publishers (including Course)

  7. Measuring ICTL Scalability • Linear AssessmentPerformance-Based AssessmentHands-On Assessment • Multiple-choice tests Interactive simulation Portfolios • Surveys Concurrent (Live Application0 Observation Complexity

  8. Measuring ICTL – IC3 Exams >Created using test-development principles used in the certification and educational testing/licensure fields > Must pass three examinations (Computing Fundamentals, Key Applications, Living Online) > 3-4 domains/45 questions for each 45 minute exam > Performance based items (measuring skills) and linear items (measuring knowledge) in each exam > Automatically scored > Criterion Validated > Translated into multiple languages

  9. Measuring Skills – Performance-Based Test Items

  10. Measuring Knowledge – Linear Test Items

  11. Measuring Success

  12. IC3 Global Standard 3 (GS3) • >Third generation of IC3 standard and exam development • > Maintaining three-exam structure and use of performance-based content (high reliability) • > Changes to assumptions about the “average user” • Fewer limitation/more choices • More of us are now constantly connected • Social networking/Web 2.0 - Moving from locating and evaluating to creating online content • “We are all just content providers now.”

  13. GS3 - New Areas of Study • >Electronic Mail  Electronic Communication • E-mail • Instant messaging/text messaging • Blogs and social network sites • Online audio and video • > Understanding how content is created, located and evaluated • User as information producer and informed consumer • > Web 2.0 concepts woven through all three IC3 modules

  14. Your Course: The Challenges • Students enter the course with varying levels of computer expertise • Students have different learning styles • Many students have not yet developed effective college-level learning skills • Many students don’t like to read • For some students English is a second language

  15. The Bar Regardless of the diverse “input,” at the end of the course all students are expected to pass over a “bar” labeled “What every college educated person should know about computers.”

  16. Practical Computer Literacy 2nd Edition:Internet and Computing Core Certification

  17. Instructional Material: Four Criteria • Dedicated to the exam and under a single cover • Cover 100% of the IC3 Exam Objectives • Provide hands-on learning for 100% of the performance-based Objectives • Meet additional criteria, such as branding

  18. IC3 Module 1: Computing Fundamentals Practical Literacy: Section I Domain 1.0: Computer Hardware, Peripherals, and Troubleshooting Domain 2.0: Computer Software Domain 3.0: Using an Operating System Chapter 1: Computer Hardware Chapter 2: Peripheral Devices Chapter 3: System and Application Software Chapter 4: Installing Software Chapter 5: Getting Started with Windows XP Chapter 6: Getting Started with Windows Vista Chapter 7: Working with Files

  19. IC3 Module 2: Key Applications Practical Literacy Section II Domain 1.0 : Common Program Functions Domain 2.0: Word Processing Functions Domain 3.0: Spreadsheet Functions Domain 4.0: Communication and Presentation Software Chapter 8: Getting Started with Application Software Chapter 9: Creating a Document Chapter 10: Formatting a Document Chapter 11: Finalizing a Document Chapter 12: Creating a Worksheet Chapter 13: Formatting a Worksheet Chapter 14: Finalizing a Worksheet Chapter 15: Creating a Presentation Chapter 16: Finalizing a Presentation Chapter 17: Creating a Database Chapter 18: Finalizing a Database

  20. IC3 Module 3: Living Online Practical Literacy Section III Domain 1.0 : Communications Networks and the Internet Domain 2.0: Electronic Communications and Collaboration Domain 3.0: Using the Internet and the World Wide Web Domain 4.0: The Impact of Computing and the Internet on Society Chapter 19: Networks Chapter 20: Working with E-mail Chapter 21: Browsing the Web Chapter 22: Computer Risks and Benefits

  21. PLIT Pedagogy

  22. See It! FAQs Short paragraphs Screenshot with callouts Steps described in callouts Bullet points for options and hints

  23. Try It! Interactive PlayIt! Students step through a procedure Simulated Bullets can be used interactively Cover IC3 performance-based objectives

  24. Apply It! Chapter 23 50 Projects Starter files included with the BookOnCD Reinforce IC3 objectives Use FAQs as handy reference

  25. Q&A

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