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Traditional (Geometry-based) Modelling and Rendering. Model. Geometry Reflectance Light Sources. User Input texture maps, survey data. Modelling. Rendering. Images. For Photorealism:. Modelling is Hard. Rendering is Slow. Image-based Modelling and Rendering (IBMR).
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Traditional (Geometry-based) Modelling and Rendering Model Geometry Reflectance Light Sources User Input texture maps, survey data Modelling Rendering Images For Photorealism: Modelling is Hard Rendering is Slow Image-based Modelling and Rendering (IBMR) Image-Based Modelling Image-Based Rendering Images user input, range scans “Model” Image-Based Representation Images For Photorealism: Modelling is Easy Rendering is Faster Final Year Project 2002Building a Large Scale Virtual Environment (LSVE) Wong Ya Ping <ypwong@mmu.edu.my>,Ng Kok Why <kwng@mmu.edu.my>, Sylvia Chan Oi Yee <sylvia.chan@mmu.edu.my> Object-oriented Graphics Engine - Built purely using C++ without other graphics library such as OpenGL. MMU Virtual Tour - Built using Virtual Reality Modelling Language (VRML). Possible Applications are Virtual Classroom, Virtual Lab, Virtual Exhibition / Museum, Virtual Store for E-Commerce etc. Faculty of Information Technology