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mLearning Workshop

mLearning Workshop. Where are we? Where are we going?. Dr Trevor Bryant, Josef Brett, Dr Sunhea Choi 24 th March 2011. Structure. Introduction What mobile devices students use and what for: Survey results mLearning-friendly websites and mobile Apps SoM approach to mLearning

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mLearning Workshop

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  1. mLearning Workshop Where are we? Where are we going? Dr Trevor Bryant, Josef Brett, Dr Sunhea Choi 24th March 2011

  2. Structure • Introduction • What mobile devices students use and what for: Survey results • mLearning-friendly websites and mobile Apps • SoM approach to mLearning • Hands-on experience with selected Apps; Designing your own App • Summary

  3. Introduction to mLearning • What is mLearning? • What mobile devices do you have? • What you use them for and where? • What is the potential of mLearning for medical education?

  4. What mobile devices students use and what for: survey resultsDo they all have iPhones?

  5. Respondents (n=438; 35%)

  6. Make of Phone - whether Smart or not

  7. Other characteristics • SmartPhones account for 67.5% of all phones • Apple iPhone 32%;, Blackberry 21%, HTC 14% • All students have a computer: • Laptop 91%, Netbook 11% iPad 2% • Contracts • 89% students have monthly, fixed rate • 60% unlimited text messaging, 25% have 500 or more • 55% monthly data allowance, of which 22% unlimited • Major providers are O2 38%, Vodafone 21%, Orange 16% 3 10% T-Mobile 8.8%

  8. Student's Mobile & IT equipment

  9. How important are the following features on your current phone

  10. The top 20 favourite phone Apps

  11. The top 20 medical Apps

  12. Future requirements How important would it be to you if... You could link your timetable into your mobile diary? 80% Important or Very Important The University used text messaging for communications? 64% Important or Very Important

  13. How likely is it that you will use your phone or a mobile device to

  14. What does it mean for the future? • Staff awareness - need to guide students to what is available and relevant. • Apps give faster access to discrete information • Developments must be Make and Operating system independent. – Web based rather than Apps? • Will all students have a computer, tablet device and smartphone? • What mobile devices will students bring to the campus? • Can we expect all students would have a suitable device in a learning situation?

  15. mLearning Apps and websites What’s out there…

  16. What makes a mobile-friendly website • Intuitive • Performs well • Optimised for screen • Simple/logical • Content works on all devices • Correct aspect ratio (fits correctly to screen) • Ease of access to information

  17. Example websites – mobile-friendly? - Amazon website, standard interface:

  18. - Amazon website, mobile optimised interface:

  19. What makes a good mobile App? • Rapid access • Doesn’t rely on network connectivity (but updates quickly when is connected to web) • Uses features of phone well/good match to phone functionality • Bite sized information • User interface better than website • Free!

  20. Example Apps – good or not? • 3D Brain

  21. Example Apps – good or not? • Cerebrii

  22. SoM approach to mLearning Just beginning…

  23. Research in mLearning • Investigation into: • Existing Apps in medical education • mLearning interface and navigation design • Learning design for mLearning • Integration design • Solution design • Development process

  24. Research in mLearning • What else can we look into?

  25. mLearning design process When an App is identified as the most appropriate solution, • Roles of the app • Type of the app • Integration design • Relationship with internet-based resource

  26. Apps development • Virtual Patient: Year One • Role: To help students experience ‘clinical process’ • Type: Interactive story (video) • Integration design: Links to full online resource

  27. Apps development • Malnutrition – ‘10 steps to managing malnutrition’ • Role: To test the knowledge of healthcare professionals in developing countries • Type: Interactive Quiz • Integration design: Links to full online resource

  28. Your feedback • Virtual Patient Year One: • Excellent • Clear interface design • Good functionality • Use ‘cartoon’ instead of video reduces file size • Malnutrition: • ‘Tap’ state of button may be made clearer • Looks intuitive • Good instructions – easy to navigate • No need to stick rigidly to Apple guidelines

  29. Hands-on experience Fun time

  30. Have a go Apps • Instant ECG (iPad) • Medscape(iPad/iPhone/SGs) • PubMed CLIP (iPad/iPhone/SGs) • Speed Bones MD(SGs) • DropBox (iPhone) • BBC iPlayer(iPad) • Trainline(iPad) Websites • British National Formulary • Almostadoctor • eMedicine • iMedicalApps • Information Architects • BBC News • BBC iPlayer

  31. What works and what doesn’t work What works? Watching videos Simple Enjoyable to use Visually appealing What doesn’t works? Reading text Too much panning and zooming Difficult to click links How would one reference text (in essay for example).

  32. Identify your own apps to design • Topic area • Goal • Target audience • Resource type • Context

  33. Group 1 • Topic area: Alcohol abuse. • Goal: To help people with alcohol dependencies manage their condition. • Target audience: Person with alcohol dependency, or support worker/family member of person. • Resource type: Unit calculator and reference material. • Context: To be targeted towards support groups, such as ‘Society of Saint James’ or other groups that work with people who suffer from alcohol issues.

  34. Group 2 • Topic area: Medical statistics. • Goal: Provide information, in plain English, about what statistical tests to do and what information to collect from patients. • Target audience: Medical students/Medics/Healthcare professionals. • Resource type: Mobile website. • Context:

  35. Group 3 • Topic area: Ward management. • Goal: Help clinical year students and nurses develop clinical judgement by playing a resource management type game where the goal is to try and treat as many people as possible, in the best manner, with the available resources. • Target audience: Clinical year students and nurses etc. • Resource type: Serious game. • Context: To be used as a training aid whilst studying.

  36. What potential does mLearning have for medical education?

  37. Would you like to participate in an mLearning app design workshop in future?

  38. The presentation and summary note will be uploaded to the eLearning website (https://www.som.soton.ac.uk/learn/elearning/)

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