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Vectors. Chapter 12. Objectives. Intro Vectors Representing Vectors Algebra and Geometry of Vectors Cartesian Representation of Vectors in 2-D and 3-D Properties of Vectors in 2-D and 3-D Scalar Product of 2 Vectors Vector Equation of a Line. Scalars and Vectors.
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Vectors Chapter 12
Objectives • Intro Vectors • Representing Vectors • Algebra and Geometry of Vectors • Cartesian Representation of Vectors in 2-D and 3-D • Properties of Vectors in 2-D and 3-D • Scalar Product of 2 Vectors • Vector Equation of a Line
Scalars and Vectors • A scalar is a single number that represents a magnitude • E.g. distance, mass, speed, temperature, etc. • A vectoris a set of numbers that describe both a magnitude and direction • E.g.velocity (the magnitude of velocity is speed), force, momentum, etc. • Can be represented by an arrow v
Characteristics of Vectors A Vector is something that has two and only two defining characteristics: • Magnitude: the 'size' or 'quantity' • Direction: the vector is directed from one place to another.
z y x Vector Basis • i is the unit vector in the x-direction. • j is the unit vector in the y-direction. • k is the unit vector in the z-direction. 1 1 1 All vectors can be expressed as a linear combination of these 3 vectors
B The vector AB A The vector Notation • Using a single small letter with arrow on top. • Using the named points at either end, arrow on top.
Notation • Using a “column vector” to show the displacement in the x, y and z (if applicable) directions. • Using “component form” , where i, j and k are unit vectors in the x, y and z directions (equivalent to the column vector form but less easy to use).
z y x 3D Vector B 4 A 2 3 This vector can be written as:
Calculating Vectors From Points • Point-point subtraction yields a vector • Head point – Tail point v=P-Q
point - point = vector B – A B A A – B B A
Example • Given the points; A(2, -1, 4), B(5, 0, -3), C(1, 2, 3). Solution:
Types of Vectors • Position Vector • Displacement Vector
Position Vectors • Position Vectors • Used to define the position of a point. • Always starts at the origin. • The components of the column vector will always be the same as the coordinates of the point.
O OR 2D Position Vectors The vector of a point from the origin is called it’s Position Vector R y x Every point has a unique position vector
2D Position Vectors A displacement vector has magnitude and direction, but is not fixed to the origin O OR s A position vector is fixed to the origin R y x
3D Position Vectors z A Similarly in 3D, all points have position vectors a y e.g. The position vector of point a o x
Displacement Vectors • Displacement Vectors • Differ from position vectors in that they have no specific position – just represent a change in postion. • A displacement vectoris the difference between an object’s initial and final positions.
k k k k Displacement Vectors A Vector has BOTH a Length & a Direction All 4 Vectors here are EQUAL in Length and Travel in SAME Direction. All called k k can be in any position
b a d c Describe the vectors in column form
ZERO VECTOR • The zero vector, denoted by 0, has length 0. • It is the only vector with no specific direction.
Adding Vectors Add vectors A and B
Adding Vectors On a graph, add vectors using the “head-to-tail” rule: Move B so that the head of A touches the tail of B Note: A and B are displacement vectors, “moving” B does not change it. Displacement vectors are only defined by their magnitude and direction, not starting location.
Adding Vectors The vector starting at the tail of A and ending at the head of B is C, the sum (or resultant) of A and B.
d e e f d c b b c a a f = a + b + c + d +e Addition of multiple Vectors Head-to-tail
Vector Subtraction • To subtract vectors b – a, add the negative b + (-a). Note the negative of a vector has the same magnitude and the opposite direction.
Vector Subtraction • To subtract vectors b – a, add the negative b + (-a). Note the negative of a vector has the same magnitude and the opposite direction.
Vector Subtraction • To subtract vectors b – a, add the negative b + (-a). Note the negative of a vector has the same magnitude and the opposite direction.
Vector Subtraction • To subtract vectors b – a, add the negative b + (-a). Note the negative of a vector has the same magnitude and the opposite direction.
TRIANGLE LAW You can see why this definition is sometimes called the Triangle Law. All vectors can be added by forming a triangle. The vectors that are head-to-tail are added and the third is the sum.
Algebraic Addition and Subtraction • Add or Subtract corresponding components or like terms. Example:
SCALAR MULTIPLICATION VECTORS • It is possible to multiply a vector by a scalar • For instance, we want 2v to be the same vector as v + v, which has the same direction as v but is twice as long. • If c is a scalar and v is a vector, the scalar multiplecvis: • The vector whose length is |c| times the length of v and whose direction is the same as v if c > 0 and is opposite to v if c < 0. • If c = 0 or v = 0, then cv = 0.
SCALAR MULTIPLICATION • The definition is illustrated here. • We see that real numbers work like scaling factors here. • That’s why we call them scalars.
SCALAR MULTIPLICATION • Notice that two nonzero vectors are parallelif they are scalar multiples of one another.
SCALAR MULTIPLICATION • In particular, the vector –v = (–1)v has the same length as v but points in the opposite direction. • We call it the negativeof v.
k Write these Vectors in terms of k B D 2k F G ½k 1½k E C -2k A H
Summary Vector Operations • Every vector has an inverse • Same magnitude but points in opposite direction • Every vector can be multiplied by a scalar • There is a zero vector • Zero magnitude, undefined orientation • The sum of any two vectors is a vector • Use head-to-tail axiom (triangle law) w v=u+w v v -v u
Properties of Vector Arithmetic • If u, v and w are vectors in 2- or 3-space and k and l are scalars, then the following relationships hold. • u + v = v + u • (u + v) + w = u + (v + w) • u + 0 = 0 + u = u • u + (-u) = 0 • k(lu) = (kl)u • k(u + v) = ku + kv • (k + l)u = ku + lu • 1u = u
Magnitude of a Vector • The lengthof a vector u is the magnitude or modulus of u and is denoted by |u|. • The magnitude can be found using the Pythagoras’ Theorem in two or three dimensions as appropriate (magnitude vector = square root of the sum of the squares of the components of the vector). • The distance between two points is the magnitude of the vector. • For a constant k, the length of the vector ku = |ku| = |k| |u|.
Magnitude of Vector Example Find the length of vector a= 2i+j-3k. Solution
Unit Vectors • A unit vector is a vector whose length is 1. • For instance, the basis vectors i, j, and k are all unit vectors. • If a is not the zero vector0, then the unit vector that has the same direction as a and length 1.
Example Find the unit vector of 2i – j – 2k. Solution The given vector has length Thus the unit vector with the same direction is ⅓ (2i – j – 2k) = ⅔i - ⅓j - ⅔k or
Multiplication of Vectors • By a vector two types Scalar Product (Dot) Vector Product (Cross)
Scalar (Dot) Product • The scalar product is a number which can be calculated from two vectors (2-d or 3-d). • The scalar product is used to find the angle between two vectors. • Notation: u·v • Calculating u·v: • also
Properties Scalar Product • The dot product obeys many of the properties that hold for ordinary products of real numbers: • An important property is that perpendicular vectors have a dot product equal to zero.
Dot Product and Perpendicular Vectors • Two nonzero vectors a and b are perpendicular if the angle between them θ = π/2. • For such vectors we have a ∙ b = |a||b|cos(π/2) = 0 • Conversely, if a ∙ b = 0, then cosθ = 0, soθ = π/2.
Dot Product and Perpendicular Vectors • Since the zero vector 0 is considered to be perpendicular to all vectors, we have • Two vectors a and b are perpendicular if and only if a·b = 0. • Further, by properties of the cosine, a ∙ b is • positive for θ < π/2, and • negative for θ > π/2, as the next slide illustrates:
Dot Product and Perpendicular Vectors • We can think of a ∙ b as measuring the extent to which a and b point in the same general direction. • The dot product a ∙ b is… • positive if a and b point in the same general direction, • 0 if they are perpendicular, and • negative if they point in generally opposite directions.
Example Show that 2i + 2j – k is perpendicular to5i– 4j + 2k. Solution (2i + 2j – k)∙ (5i– 4j + 2k) = 2(5) + 2(– 4) + (– 1)(2) = 0, these vectors are perpendicular.