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Computer Science 209. Graphics and GUIs. Working with Color. The class java.awt.Color includes constants for typical color values and also supports the RGB set of colors Each component has a foreground and background color (methods setForeground and setBackground can change the defaults).
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Computer Science 209 Graphics and GUIs
Working with Color • The class java.awt.Color includes constants for typical color values and also supports the RGB set of colors • Each component has a foreground and background color (methods setForeground and setBackground can change the defaults)
Example: Label and Text Field public class ColorView extends JFrame{ public ColorView(){ setTitle("Color Example"); JLabel label = new JLabel("A label"); label.setForeground(Color.red); JTextField field = new JTextField("Some text"); field.setForeground(Color.blue); Container c = getContentPane(); c.add(label, BorderLayout.NORTH); c.add(field, BorderLayout.SOUTH); } }
Graphical Elements in GUIs • A view consists of controls for users (buttons, menu items, etc.) and areas to display a model (text fields, list boxes, etc.) • A model can be displayed as a set of graphical images • A controller can respond to various mouse events in a graphical area (clicks, movements, drags)
Representing a Graphical Area • We could draw images in the frame’s visible rectangular area, but they might collide with other controls in the frame • Add panels to the frame and draw in them • A panel is an empty rectangular area
Example: An Empty Panel import javax.swing.*; import java.awt.*; public class MainView extends JFrame{ public MainView(){ setTitle("Simple Drawing"); JPanel panel = new Panel1(Color.pink); Container c = getContentPane(); c.add(panel, BorderLayout.CENTER); } } The frame instantiates the panel and adds it to its content pane.
Example: An Empty Panel import javax.swing.*; import java.awt.*; public class Panel1 extends JPanel{ public Panel1(Color backColor){ setBackground(backColor); } } The panel sets its attributes, such as the background color.
Example: Draw a Shape import javax.swing.*; import java.awt.*; public class MainView extends JFrame{ public MainView(){ setTitle("Simple Drawing"); JPanel panel = new Panel2(Color.pink, Color.blue); Container c = getContentPane(); c.add(panel, BorderLayout.CENTER); } } Pass the background and foreground colors to the panel.
Painting the Shape public class Panel2 extends JPanel{ private Color foreColor; public Panel2(Color backColor, Color foreColor){ setBackground(backColor); this.foreColor = foreColor; } public void paintComponent(Graphics g){ super.paintComponent(g); g.setColor(foreColor); g.fillOval(10, 10, getWidth() / 2, getHeight() / 2); } }
Responsibilities of Methods • The panel’s constructor sets up its state, including its background color • The method paintComponent is triggered at startup and whenever the user modifies the window (resize, etc.) • paintComponent is also run when the programmer calls repaint()
Example: Adjust the Shape’s Position import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Panel3 extends JPanel{ private Color foreColor; private int x, y; public Panel3(Color backColor, Color foreColor){ setBackground(backColor); this.foreColor = foreColor; x = 10; y = 10; addMouseListener(new PositionListener()); } The position (x, y) changes in response to a mouse press in the panel
Example: Position the Shape public void paintComponent(Graphics g){ super.paintComponent(g); g.setColor(foreColor); g.fillOval(x, y, getWidth() / 2, getHeight() / 2); } private class PositionListener extends MouseAdapter{ public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); repaint(); } } The MouseAdapter class implements the MouseListener interface by defining method stubs
Using an Anonymous Class public Panel3(Color backColor, Color foreColor){ setBackground(backColor); this.foreColor = foreColor; x = 10; y = 10; addMouseListener(new MouseListener(){ public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); repaint(); } public void mouseReleased(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} }); }
Example: Positioning and Sizing public class Panel4 extends JPanel{ private Color foreColor; private int x, y, width, height; public Panel4(Color backColor, Color foreColor){ setBackground(backColor); this.foreColor = foreColor; x = 0; y = 0; width = 0; height = 0; addMouseListener(new PositionListener()); } Allow the user to specify the position and the dimensions of the oval with a mouse press, drag, and release
Example: Positioning and Sizing public void paintComponent(Graphics g){ super.paintComponent(g); g.setColor(foreColor); g.fillOval(x, y, width, height); } private class PositionListener extends MouseAdapter{ public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); } public void mouseReleased(MouseEvent e){ width = e.getX() – x; height = e.getY() – y; repaint(); } }
Example: Multiple Shapes import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import java.awt.geom.*; public class Panel5 extends JPanel{ private Color foreColor; private int x, y, width, height; private java.util.List<Shape> shapes; public Panel5(Color backColor, Color foreColor){ setBackground(backColor); this.foreColor = foreColor; x = 0; y = 0; width = 0; height = 0; shapes = new ArrayList<Shape>(); addMouseListener(new PositionListener()); }
Example: Multiple Shapes public void paintComponent(Graphics g){ super.paintComponent(g); g.setColor(foreColor); for (Shape s : shapes) ((Graphics2D)g).fill(s); } private class PositionListener extends MouseAdapter{ public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); } public void mouseReleased(MouseEvent e){ width = e.getX() – x; height = e.getY() – y; shapes.add(new Ellipse2D.Double(x, y, width, height)); repaint(); } }
Panels and Data Models • Maintain a data model entirely within the panel, as in the shape drawing application • Or send the model to the panel to draw it • The model must provide some information about its visual representation (position and size or perhaps a shape or an image)