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TEACHING

TEACHING. AMES CONFERENCE MAY 30, 2009. CURRICULUM FOR EXCELLENCE LITERACY GUIDELINES. “ The definition of ‘texts’ needs to be broad and future proof: a text is the medium through which ideas, experiences, opinions and information can be communicated. ”. CfE LITERACY GUIDELINES.

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TEACHING

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  1. TEACHING AMES CONFERENCE MAY 30, 2009

  2. CURRICULUM FOR EXCELLENCELITERACY GUIDELINES “ The definition of ‘texts’ needs to be broad and future proof: a text is the medium through which ideas, experiences, opinions and information can be communicated. ”

  3. CfE LITERACY GUIDELINES Enjoyment and choice • within a motivating and challenging environment, developing an awareness of the relevance of texts in my life Understanding, analysing and evaluating • investigating and/or appreciating texts with increasingly complex ideas, structures and specialist vocabulary for different purposes

  4. CfE LITERACY GUIDELINES • I can show my understanding of what I listen to or watch by responding to literal, inferential, evaluative and other types of questions, and by asking different kinds of questions of my own. • LIT 2-07a • As I listen or watch, I can: •  identify and give an accurate account of the purpose and main concerns of the text, and can make inferences from key statements • identify and discuss similarities and differences between different types of text • use this information for different purposes. • LIT 3-04a

  5. CfE LITERACY GUIDELINES • To show my understanding across different areas of learning, I can: • identify and consider the purpose, main concerns or concepts and use supporting detail •  make inferences from key statements •  identify and discuss similarities and differences between different types of text. • LIT 3-16a • To show my understanding, I can comment, with evidence, on the content and form of short and extended texts, and respond to literal, inferential and evaluative questions and other types of close reading tasks. • ENG 3-17a

  6. Multimodality

  7. What is a mode? • A set of communication resources • body language • audio • language • layout (2-D) • image • space (3-D) • typography • interaction • colour • sensations (e.g. vision, hearing, touch, smell) • movement …

  8. Key Aspects Categories Languages Narratives Representations Audiences Institutions Technologies

  9. What kind of film is this? • How does it make its meaning? • What’s its story and how does it tell it? • How are people, places, events and ideas depicted in the film? • Who watches the film, what pleasures do they get and what effects might it have? • Who made the film and how and why? • What were the technologies used in production, distribution and exhibition

  10. Setting our Expectations - Posters

  11. The most direct way our expectations are influenced are by trailers and teaser trailers . WALL-E theatrical trailer available from the Apple site. http://www.apple.com/trailers/disney/walle/

  12. Categories - What kind of film is this? Producers - e.g. a Disney / Pixar Director - e.g. a Spielberg Stars - e.g. a Jim Carey Technique - e.g. an Animation Audience- e.g. a children’s film

  13. Categories:Producers

  14. Categories: Technique Types of Animation • We can divide animation into 4 major kinds: • Toys • Drawn animation • Object animation • Computer animation

  15. Animation:Toys flick books thaumatrope phenakistoscope zoetrope praxinoscope

  16. Animation Techniques Drawn (Cell) Animation Computer generated (Traditional drawn style)

  17. Animation Techniques Japanese Manga Howl’s Moving Castle Manga Romeo and Juliet

  18. Animation Techniques Object animation (stop/ motion)

  19. Animation Techniques Political Subjects Traditional comic style Persepolis Hybrid Computer drawn and live action film Waltz with Bashir

  20. Animation Techniques Hybrid - Animation on film Sin City Computer Game Grand Theft Auto IV

  21. Categories : Genre e.g. comedy, romance, adventure, science -fiction, musical etc. recognising genre is a process of comparison of the similarities and differences among films

  22. Genre Iconography: elements of set and setting, props, costume Science fiction - set in future. space space ships, robots, ray-guns (Dystopian sub-genre/ satire)

  23. Categories: Genre Not all genres are distinguishable by their iconography

  24. Categories: Genre

  25. Categories: Genre

  26. Categories: Genre

  27. Categories - Genre Many films are mixtures of genres ( hybrids ) WALL-E mixes SCI-FI COMEDY (silent/ slapstick/ satire) ROMANCE MUSICAL

  28. Categories: Genre Elements of different genres in WALL-E

  29. Languages: How does it make its meaning? Visual - composition - (‘mise-en-scene’) camera codes - (angle, distance, movement) editing Sound - dialogue sound effects music

  30. Languages:visual Composition (mise-en-scene) arrangement within the frame lighting colour palette depth of field (focus pull) camera distance angle movement editing continuity transitions

  31. Languages: Lighting Contrast the light and shade of the earth sequence with the even light in the Axiom.

  32. Languages: Colour

  33. Languages: Colour

  34. Languages: Colour

  35. Languages:visual Camera: Angle (high, low, straight on, canted) Distance (long, medium, close) Movement (pan, track, zoom, tilt)

  36. Long Shot (Ariel tracking) Opening establishing shot. Establishing/ confirming expectations of the film

  37. Long shot, tracking. To establish setting and character

  38. Medium shot for action.

  39. Medium close up for action and character emotion

  40. Close up to draw attention to important narrative information.

  41. Close up to draw attention to important narrative information.

  42. Close up to draw attention to important narrative information.

  43. Close up to draw attention to important narrative information.

  44. Languages:Sound Dialogue: ‘silent’ movie? Tone/ Inflection Sound Effects: to convey information/ comic effect Music: to convey information/ emotional effect ‘themes’ for characters e.g. often harp and strings for EVE

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