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Satellites in Our Pockets: An Object Positioning System using Smartphones. Justin Manweiler , Puneet Jain, Romit Roy Choudhury TsungYun 20120827. Outline. Introduction Primitives for Object Localization System Design Evaluation Future Work Conclusion. Introduction.
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Satellites in Our Pockets: An Object Positioning System using Smartphones Justin Manweiler, Puneet Jain, Romit Roy Choudhury TsungYun 20120827
Outline • Introduction • Primitives for Object Localization • System Design • Evaluation • Future Work • Conclusion
Introduction • Augmented Reality (AR) • Location based Query • “Restaurants around me?” • Distant Object based Query • how expensive are rooms in that nice hotel far away? • is that cell tower I can see from my house too close for radiation effects?
Introduction • Wikitude • http://www.youtube.com/user/Wikitude • out-of-band tagging • Objects in the environment should be annotated out-of-band • someone visited Google Earth and entered a tag
Introduction • Problem • Can a distant object be localized by looking at it through a smartphone? • The problem would have been far more difficult five years back • SmartPhone !! • Camera, GPS, Accelerometer, Compass, and Gyroscope
Introduction • OPS (Object Positioning System) • Computer vision • Smartphone sensors • Mismatch optimization • Contribution • Localization for distant objects within view • System design and implementation on the Android Nexus S platform
Introduction • OPS overview
Primitives for Object Localization • (A)Compass triangulate
Primitives for Object Localization • We cannot ask the user to walk too far • distance between camera views is much smaller than the distance from the camera to the object • Compass precision becomes crucial • Smartphone sensors are not nearly designed to support such a level of precision • GPS can be impacted • Weather, clock error, …
Primitives for Object Localization • (B)Visual trilateration • Trilateration is used in GPS, but not in the distant object positioning
Primitives for Object Localization • The possible position lies on a curve • Visual angle: Computer vision + accelerometer
Primitives for Object Localization • (C)Visual Triangulation • Parallax • Multiple views of an object from different angles produce visual distortions • The properties of parallax and visual perception in general are well-understood • We can find the interior angle • Still form a curve
Primitives for Object Localization • Combining Triangulation and Trilateration
Primitives for Object Localization • We do not obtain a single point of intersection across all curves • Due to errors from GPS, compass, and inaccurate parameter estimation from the visual dimensions • Increasing the number of camera views will help • it will also increase the number of curves (each with some error) • Rely on optimization techniques to find a single point of convergence
System Design • Structure form Motion (SFM) • State-of-art computer vision technique • Input:multiple photos from the user • Feature detector, Bundle Adjustment, Levenberg-Marquardt Algorithm • Output: (a) 3D point cloud of the geometry (b) the relative positions and orientation of the camera
System Design • Structure form Motion (SFM)
System Design • The other issues • Capture user Intent • OPS must be able to automatically infer which object in view the user is most-likely interested • the object-of-interest roughly at the center of the camera’s viewfinder • Privacy • user can only upload the keypoints and feature descriptors
System Design • We utilize SFM as a “black box” utility • However, GPS/compass readings themselves will be noisy • Optimization • Minimize the Compass error • Minimize the GPS noise • OPS Optimize on Object Location
System Design • Triangulation via Minimize the Compass error • this scales to support an arbitrary number of GPS and compass bearing pairs • We want all C(n, 2) pairs points converge to a single point • A minimize question • Add a error term to each compass value
System Design • Triangulation via Minimize the Compass error
System Design • Minimization of GPS Noise, Relative to Vision • Adjust the GPS reading from the position user take the photograph • solve a scaling factor λ that proportionally expands the distances in the SFM point cloud to match the equivalent real-world distances • + =
System Design • Minimization of GPS Noise, Relative to Vision
System Design • OPS Optimization on Object Location
System Design • OPS Optimization on Object Location
System Design • Extending the Location Model to 3D • Pitch • rotational movement orthogonal to the plane of the phone screen, relative to the horizon • Adjustment • From our 3D point cloud, there is a unique mapping of every 3D point back to each original 2D image
Evaluation • Experiment • More than 50 buildings • Distance from user to the building: 30~150m • far enough away that it makes sense to use the system • limited by the user’s ability to clearly see the object and focus a photograph • 4 pictures, each photograph was taken between 0.75m and 1.5m
Evaluation • Experiment • Processing time: 30~60s • primarily attributable to structure from motion • Quality of photographs • Lighting • Blur • Overexposed
Evaluation • Introduce some noise • Gaussian distribution with mean 0 and a varied standard deviation • Sensitivity to GPS • Sensitivity to compass error • Sensitivity to Photograph detail • Varied resolution
Future Work • Live Feedback to Improve Photograph Quality • feedback to the user • Improving GPS Precision with Dead Reckoning • Dead Reckoning is the process of calculating one's current position by using a previously determined position • Continual Estimation of Relative Positions with Video
Conclusion • Localization for distant objects using the view from camera, without any off-band effort • Real and implementation on the Android Nexus S platform • Achieve a promising results • The prime limitation is from GPS error • The two equation to calculate the “height”