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The Rise and Fa … well just the Rise of Machinima. Sept. 8th History of Machinima. The Beginning. Doom (id soft) 1994 – demo feature Captured in-game element movement not actual video frames good for showing other people strategy and to show off. The Beginning.
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The Rise and Fa … well just the Rise of Machinima Sept. 8th History of Machinima
The Beginning • Doom (id soft) 1994 – demo feature • Captured in-game element movement • not actual video frames • good for showing other people strategy and to show off
The Beginning • Quake 1 (id soft) 1996 – demo feature. • True 3D game • greater camera control and quality shots • demos hosted on websites
Let their be Quake • Quake Play Demos Spread • Demos got more elaborate • Larger audiences • Narratives start to form • “Diary of a camper” • First Quake movie • By Rangers
Editing Quake • LMPC format • By Uwe Girlich, a PhD in Germany • Turned quake demos into text files • Keygrip • Nonlinear editing tool for Quake demos
The Second Quake • Quake 2 (id soft) 97-98 • Allowed player made content to be added • But no third party software to help make movies
New Camera Techniques • Keygrip 2 • New feature called Recamming • The Strange Company • First Quake movie with self-made assets • “Eschaton: Nightfall” (1999). • Other Movies followed. • “Father Frags Best” • “Apartment Huntin’”
Another Quake? • Now Quake 3 … buuuuut no new demo features. • Id soft needed to protect its Network Code • This made it hard for Quake movie makers • With that Quake movies started to fade.
DemoScene • A Demo • “non-interactive audio-visual presentations, which are run real-time on a computer” - Wikipedia • “Gift” by Potion
Machinima.com • Machinima.com started in 2000 • Hugh Hancock, strange company • Anthony Bailey, Quake done Quick • “Machine” and “Cinema” = Machinema = Machinima. • Quad God • First Quake 3 film • Released first on Machinima.com
What Else Happened in ‘00 • Foutainhead Ent. Lead • Katherine Anna Kang, director of business development at id Soft • Other games used for Machinimas • Unreal Engine • Half-life • Rune • Roger Ebert column • In Yahoo! Internet life about Machinima • “extraordinary” • ILL Clan’s “Hardly Workin’”
2001 • ILL Clan wins awards • Showtime Networks Alternative Media Festival (2001) • Machinima Articles and Press • A.I. used machinima for preproduction • Epic Games • Makers of Unreal Engine • Annouced Matinee, a tool specifically for machinima creation
Machinima.org • Machinima.org • Started in 2002 at GDC • First Machinima Film Festival Aug. 2002, Quakecon • But the films were once again fading.
Machinima goes main stream • “In the Waiting Line In” - Zero 7 • first Machinima music video • appeared on MTV 2003 • ILL Clan preforms live machinima • At Florida Film Festival.
New tools • New Games • Dark Ages of Camelot • Bafflefield 1942 • Halo • Amateurs gain production tools • Fraps • Access to Final Cut, Premiere
RvB • Red vs Blue • Starts in 2003/2004 • Easier to deliver online content • Quickly gains a lot of viewers
New Engines • Year of the Great Games • Unreal 2004 • Doom 3 • Half-Life 2 • World of Warcraft
Last year • The Codex released • Made with Halo • Split into episodes • God of War Machinima Promo • Heavy.com and Sony release Pimp my Weapon • The Spartan Life premieres • Georgia Tech has students make machinimas • PC game The Movies released
This Year • Empire at war is released • cinematic camera feature • Georgia Tech Machinima Group starts • More Large Machinimas Released • Bloodspell (Strange Company) • Potentior (Nick Werner, Stanford)
More Machinima • Guards • My Trip to Liberty City • Pachinima • PANICS • The Journey • Purple vs Pink • American Baby in Iraq • Flying Mounts
Project 1 • Critique Machinima • Turn in on the Class server • Due on the 21st