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Explore Scratch, a software that inspires children to learn programming through multimedia. Discover its free, user-friendly interface with examples and online galleries. Learn when and how to use Scratch for various educational activities. Unleash its potential through demos and cross-curricular applications in science, design & technology, and more. Find suggestions for other programming tools like Alice, Greenfoot, and more.
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Scratchan overview for teachers by W Hamilton
What is Scratch? • Software designed to inspire children to learn how to program • Multimedia focus • It is free to download • Simple to use, lots of examples included and in online (You Tube style) galleries • Good fun!
When do I use scratch? • KS3 - used for control, changes to KS3 should still allow us to use Scratch • KS4 (DiDA) - Multimedia unit, audio, new games unit? • AS computing initial lessons (limited) • Lunchtime club • End of term activities • G&T sessions
What can it do then? Demo........... • Cat & Ball - simple 1st lesson • Helicopter game - good 2nd lesson • Pong/filtering - More advanced, students need to think about the logic & maths • Provided projects • Online galleries
Cross curricular use for Scratch • Science - sensors (hardware board £10) & simulations • D&T - control • Anywhere that powerpoinnt is used, but it enables decisions/simulation - i.e. students can create a story that simulates choices and consequences for a topic or a quiz
What else coud we use? • Alice, Greenfoot - these are great programs that could follow on from an initial use of scratch • Flowol - used in lower school • Logo - used in lower school and Maths • Flash - Great, but takes quite a bit of time to do anything effective
Useful links • Just "google" for scratch • http://scratch.mit.edu/ - main website, download, galleries, help file, forums • http://www.meridianmoodle.com - links, tutorials, things I've shown you today • waynehamilton@meridian.herts.sch.uk • Alice - http://www.alice.org/ • Greenfoot - http://www.greenfoot.org/