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HAL: Human Activity language ( the grammars of human behavior ). Yiannis Aloimonos: Big Brother problems Ken Nakayama: Visual Psychophysics of Action. Action Representations. Linguistic. Visuo-motor. Motoric. Visual. View-invariant eigenposes (filters) using PCA.
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HAL: Human Activity language(the grammars of human behavior) Yiannis Aloimonos: Big Brother problems Ken Nakayama: Visual Psychophysics of Action
Action Representations Linguistic Visuo-motor Motoric Visual
View-invariant eigenposes (filters) using PCA Filters for detecting humans Basic pipeline An example using depth Key poses (depth maps) TRAINING POSES Motion/Depth/Appearance from various viewpoints Dimensionality reduction (linear/nonlinear) Views View-invariant filters for detecting humans Apply to a new video
Being Feeling Thinking Moving Ground General Object General Person Specific Object Specific Person Group Motor Domain Verb Hierarchy
Visuo-Motor Language Phonology jog := B0 G0 R2 Y3 B3 V0 G3 R0 Y0 jump := G0 R0 Y0 B2 G1 V0 B5 G3 R0 Y0 R10 Y5 B0 G0 R0 Y0 B0 G1 B0 G0 R0 Y1 B0 V0 B0 V0 G0 R0 Y0 B0 G0 R0 Y0 V0 run := B4 G7 R1 Y2 B1 G0 R3 Y5 V0 Y0 scuff := R0 V0 Y0V1 Y0 V0 R0 V0 Y0 V0 R0 V0 Y0 B0 V0 G0 V1 G0 V0 G0 0 V0 0 stomp := G0 R0 Y0 V0 R1 V0 Y2 V1 R0 V0 Y1V0 Y0 B0 G0 V0 B1 V0 G1 V0 B1 V0 G2 R2 Y0 B0 swagger := Y0 V0 R1 V0 Y0 V0 R0 V0 Y0 V0 0 R0 V0 Y0 V0 R0 V0 Y0 B2 G2 V0 B0 V0 G0 V0 B0 V0 G0 V0 G0 R1 tiptoe := B0 G1 V1 B0 V0 G1 0 B0 V0 G0 R0 V0 Y0V0 Y0 V0 R0 V0 Y0 B0 V0 G0 R0 V0 Y0 toe := R0 V1 R0 V0 Y0 V0 R0 Y0 B0 G1 V2 G1 R0 V0 Y0 B0 G0 troop := R0 Y0 B0 G0 R1 V3 Y3 V1 Y0 B5 G3 R0 Y0 B2 G3 R2 V0 Y2 B0 G0 walk := R0 V0 Y0V1 Y0 V0 R0 V0 Y0 B2 G2 V0 B0 V0 G0 R0 V0 Y0 0 R0 Y1 V0 R0 V0 Y1 Morphology L01 := V0 Y1L02 := R0 L01L03 := B1 G1L04 := V1 G1L05 := R1 Y1L06 := V0 L02L07 := B0 L04 L08 := L05 L03L09 := V0 L07L10 := L03 L09L11 := L01 L06L12 := L05 L06 L13 := L02 L11 L14 := L08 R2 L15 := V0 0L16 := B5 G3L17 := L16 L05L18 := L09 L08L19 := L12 L06L20 := L14 Y4 jog := B3 V0 G3 L20 jump := L08 V0 L17 R9 Y5 L03 L08 L03 L05 B0 L18 L05 L04 run := B4 G7 L20 L01 scuff := L13 L06 L07 L04 L04 0 L15 stomp := L19 L01 L10 L18 swagger := L15 L02 L06 L10 L09 L04 L19 tiptoe := L10 0 L07 L13 L07 L02 toe := R0 L06 V0 L08 L04 L02 L03 troop := L14 V3 Y3 L01 L17 B2 G3 R2 L01 L03 walk := L13 L10 L02 0 L12
S := NP VP NP := N Adj VP := V Adv Human Activity Language - HAL St, j+1 Parallel (actuator) Nt, j Nt, j+1 St, j NPt+1,j VPt,j VPt+1,j NPt,j St, j St+1, j Syntax Sequential (time) • Noun: Body parts active during the execution of a human activity • Verb: Changes each active joint experiences during the activity execution • Adjective: Specifies the initial state of the active joints (initial posture) • Adverb: String of multiplicative constants for execution time of coordinated segments
We record 1000’s of actions Goal: Obtain the human Action grammar (universal grammar?)