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Mobile Learning Student and Teacher Readiness. Jennifer Saville EDIT 895, Spring 2012. Fundamental shifts in technology. How rapidly mobile has changed. Tablets taking over. Camera Voice News Reader Remote Control Inventory Learning Laptop Movie Play Book Reader Game Player.
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Mobile LearningStudent and Teacher Readiness Jennifer Saville EDIT 895, Spring 2012
Tablets taking over • Camera • Voice • News Reader • Remote Control • Inventory • Learning • Laptop • Movie Play • Book Reader • Game Player
What does this mean for mobile learning? • Mobile Devices • Phones, iPods, Tablets, Laptops, Netbooks, & IPad Combining all devices with education = mobile learning Mobile learning can happen anywhere
Examples of mobile learning • A learner may take notes on her phone and later transfers them to a laptop • A student who does not understand a math concept finds a podcast • Students film video using their cell phones and transfer it to a computer for editing.
Mobile Learning in Classrooms • Students working, in groups or individually to solve problems and work on projects • With access to so much content anytime and anywhere, there are plenty of opportunities for formal and informal learning, both inside and outside the classroom.
Mobile Learning in the Classroom • Collect students’ responses, using device as a clicker • Reading electronic books • Reading/Accessing websites • Recording reflections • Documenting field trips • Collecting and analyzing data
Trends in Mobile Learning • Increased number of tablet and smartphones in the market • Improved broadband access to account for increased mobile tech use • A surge in “bring your own device” • Expanded use of ebooks and online instructional materials • Rise of digital content curation services to help users make sense of all available resources • Growth in creation of and use of open source materials that allow for greater collaboration and cross-device use. • Further integration of social networking integrated into learning • Move to cloud computing and online classroom management systems • Adoption of the flipped classroom • Explosion of “truly educational gaming.”
Next Steps • Further research is needed to determine student’s readiness in adopting and using mobile devices within their online classes • Research has shown that the technology is capable of handling mobile learning • The challenge lies with how to truly implement mobile devices to being implemented in education specifically online education to create meaningful learning experiences for today’s students