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This article by Oliver Broadbent, visiting professor at Imperial College, London, explores the process of generating ideas. It covers topics such as contracting, where ideas come from, filling the "Kalideascope," turning the "Kalideascope," and design strategies. Broadbent discusses how to control the information in our minds and form new connections, as well as how to gather information from various sources such as the brief, professional knowledge, and outside interests. The article also explores techniques for mixing information to create new connections and different design strategies. Overall, it provides valuable insights into the creative process.
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Welcome How to have ideas
OliverBroadbent Visiting Professor at Imperial College, London Director, Think Up http://eiffelover.com @eiffelover_
Contents • Contracting • Where ideas come from • Filling the Kalideascope • Turning the Kalideascope • Design strategies • The Creative System
1 Contracting
2 Where do ideas come from?
An idea is a new connection between existing elements in the mind
Control two things: • The information in the mind
Control two things: • The information in the mind • How we form new connections
3 Filling the Kalideascope
Three sources of information The brief Professional knowledge Outside interests
What information does the brief provide? Background/context Geometry Relationships Use cases
What do you already know about that you can draw upon? Structural typologies Material properties Construction techniques Reference projects
How can outside interests provide information? Personal interests Experiences Things you have seen
4 Turning the Kalideascope
How can we mix the information in our minds to create new connections? Ask ‘what if?’ Change the key system Draw from a different perspective
5 Design strategies
Read one of these interviews and reflect on their design process
Domain-specific strategies The design constraints Which design codes to use What systems to solve first The dominant uncertainty The choice of models to test the adequacy of the design The most important tests The codification of design decisions
Problem-specific strategies Design confidence
Problem-specific strategies Demand maturity
Problem-specific strategies Design life
Problem-specific strategies Tactility
5 The creative system
MihalyCsikszentmihalyi, Implications of a systems perspective for the study of creativity, 1999