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BUSSTOP AT NIGHT Milestone 2

BUSSTOP AT NIGHT Milestone 2. Proof of Concept. Concept. Finished Sculpt. Proof of Concept. Concept. Sculpt in progress. Simple Alpha hair test. Hair: 366 Tris Texture: 512 x 512. Previz – with lighting. Basemesh Character: 8262 Tris Environment: 1650 Tris 1 direction light

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BUSSTOP AT NIGHT Milestone 2

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  1. BUSSTOP AT NIGHTMilestone 2

  2. Proof of Concept Concept Finished Sculpt

  3. Proof of Concept Concept Sculpt in progress

  4. Simple Alpha hair test Hair: 366 Tris Texture: 512 x 512

  5. Previz – with lighting Basemesh Character: 8262 Tris Environment: 1650 Tris 1 direction light 2 point lights Baked lightmap

  6. Solutions and Decisions • Retopologizing I will be using the program Topogun for the retop. • Rigging Will use an allready made UDK skelleton and move the joints manually. Going to follow Digital Tutors Rigging Tutorial. • Shading Found a free skinshader that simulates a fake subsurface scattering effect. I will use it for my characters.

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