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Challenge Review. Round 1: Individual. 1. In a left-handed system, in which direction does NEGATIVE z point?. 2. There are three elements to defining a camera or eye: location, focus, and what?. 3. What space is this most likely to represent?. 4.
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1. • In a left-handed system, in which direction does NEGATIVE z point?
2. • There are three elements to defining a camera or eye: location, focus, and what?
3. • What space is this most likely to represent?
4. • A triangle is represented as a matrix with homogeneous coordinates. What are the dimensions of the matrix?
5. • What elements define the frustum? (3 elements)
6. • Why are getters a code smell?
7. • What is a perspective transformation?
8. • A 2D array corresponding to pixels that tells which object to draw is called what?
9. • The shading technique that calculates the color at each vertex and interpolates between them for the other pixels is called…
10. • The 6-sided volume of space that can be seen from the camera is called what?
11. • What is an advantage of ray tracing?
12 • The type of light that shows as reflections and glare spots is called what?
13 • What elements go in a game design document?
14 • The process of eliminating polygons from being drawn is called…
15 • What is z-buffering?
16 • What does the cross product of two vectors yield?
17 • What is horizontal scanning?
18. • What is the painter’s algorithm?
19. • What is flat shading?
20. • What does the dot product of two vectors yield?
1. • Write a matrix for a 2x2 square in the x-y plane centered at the origin. Use 3D homogeneous coordinates.
2. • Write the equation that rotates the cube 270 degrees about the x axis.
3. • Write the order of spaces in the display pipeline.
4. • Draw a picture that shows how ray tracing can make one shape cast a shadow on another.
5. • Consider the triangle: A = (0, 5, -2) B = (2, 0, -2) C = (0, 0, -3) The camera is at (0,0,0). Does the camera see the triangle?