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ThoughtWorks Quarterly Briefing March 2013.
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How do successful companies innovate? @patkua Patrick Kua @boicy James Lewis James Lewis Engineer, TAB QTB 2013
James Lewis Engineer, TAB
How do successful companies innovate? @patkua Patrick Kua @boicy James Lewis James Lewis Engineer, TAB QTB 2013
What’s stopping you?
do you allow your people to innovate?
do you allow your people to innovate? how do you measure them?
"Not everything that can be counted counts, and not everything that counts can be counted" Reportedly a sign hanging in Albert Einstein's office at Princeton
its relatively easy to measure “performance”
its relatively easy to measure “performance” money saved utilisation story points delivered
and therefore usual to incentivise based on this money saved utilisation story points delivered
but innovation is difficult to measure
but innovation is difficult to measure so incentivising for this is really, really hard
Agent theory agent theory you perform an activity; I pay you
but what if i want you to do two things..?
innovation performance
innovation performance weak measures weak incentives strong measures strong incentives
so which activity are you going to perform?
so, we are <beep> then?
“Do you have permission to innovate?”
3 factors lead to better performance and personal satisfaction... AUTONOMY MASTERY PURPOSE Source: Daniel Pink, Drive: The Surprising Truth about What Motivates Us
P A R C
P A R C eople rchitecture outines ulture
P A R C eople rchitecture outines ulture
How leaders influence innovation
Impact of Intangibles on Market Value Source:
1982 1992 2000
85 Intangible % 62 38 1982 1992 2000
85 Intangible % 62 62 38 38 Tangible % 15 1982 1992 2000
half life (1998) More than 10 million copies sold (2007) Won Innovation Award (at 2008 Game Developers Choice Awards)
half life (1998) More than 10 million copies sold (2000) More than 27 million copies sold (2007) Won Innovation Award (at 2008 Game Developers Choice Awards)
half life (1998) More than 10 million copies sold (2000) More than 27 million copies sold steam (2002) Game distribution platform (2007) Won Innovation Award (at 2008 Game Developers Choice Awards)
half life (1998) More than 10 million copies sold (2000) More than 27 million copies sold steam (2002) Game distribution platform (2007) Won Innovation Award (at 2008 Game Developers Choice Awards and many more) (2007) Won Innovation Award (at 2008 Game Developers Choice Awards)
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run a sustainable business revolutionise IT and champion software excellence
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