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GALA: Network of Excellence on Serious Games Key Performance Indicators

GALA: Network of Excellence on Serious Games Key Performance Indicators. Prof. Alessandro De Gloria –ELIOS LAB - University o f Genoa - Italy. What KPI’s are.

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GALA: Network of Excellence on Serious Games Key Performance Indicators

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  1. GALA: Network of Excellence on Serious GamesKey Performance Indicators Prof. Alessandro De Gloria –ELIOS LAB - Universityof Genoa - Italy European Commission Information Society and Media

  2. What KPI’s are • Key Performance Indicators, also known as KPI or Key Success Indicators (KSI), help an organization define and measure progress toward organizational goals. • Once an organization has analyzed its mission, identified all its stakeholders, and defined its goals, it needs a way to measure progress toward those goals. • Key Performance Indicators are those measurements. European Commission Information Society and Media

  3. Mission • The SGS has been designed to bring together the cutting edge companies, institutions and individuals researching on, developing and using Serious Games. We focus on helping members in connecting and benefiting from the wide range of resources available in the Serious Games space. • The SGS aims at becoming the reference point on Serious Games and Gamification at the scientific, technological, professional and user level. • The SGS’s core purpose is to foster technological innovation and excellence in the field of Serious Games and Gamification for the benefit of all the people. The SGS fosters research and technology transfer between research, industry and educational establishment in the multiple disciplines involved in SGs design, development and deployment. The SGS provides a platform at European and international level for generation, promotion and co-ordination of SG-related activities, from research to marketing, from corporate training to university education. The SGS promotes the development and use of Serious Games across sectors (health, business, cultural heritage, etc.) and contexts of use (formal education, corporate training, leisure time). We aim to extend the application domains and expand the market for Serious Games. European Commission Information Society and Media

  4. Stakeholders • Researchers • Industrials • International and regional funding institution • Training institutions • Educational Institution • Universities • Students USERS European Commission Information Society and Media

  5. Measuring KPI • Absolute • Relative European Commission Information Society and Media

  6. The SGS aims at becoming the reference point on Serious Games and Gamification at the scientific, technological, professional and userlevel. • Scientific Publications -> Researchers, Professionals • N.r indexed papers, N.r citations, H index, H index contemp. • (Database Scopus o Microsoft) • International Journal of Serious Games -> Researchers, Professionals • N.r of issues, difference of paper nr.s per issue vs target (5+1), delay in publication • Reject rate • N.r citations, H index, H index contemp. • (Database Scopus o Microsoft) • Conference -> Researchers, Professionals • Nr. of participants, nr. of accepted papers, reject rate, nr. of citing papers European Commission Information Society and Media

  7. The SGS aims at becoming the reference point on Serious Games and Gamification at the scientific, technological, professional and userlevel • Conference Exhibition -> professional, user • Gala Industrial Community -> professional European Commission Information Society and Media

  8. Summer school -> foster technological innovation • Nr. of participants • Nr. of SG studies • Nr. of citing papers • Nr. of members per year • Nr. of visits, nr. of downloads • Nr. of citing papers • Website Nr. of visits, nr. of downloads • Nr. of blog posts, nr. of comments Reference Point European Commission Information Society and Media

  9. Other KPI’s • KPI’s for measuring how do we act as reference point : • % of members that renew • % of requests for information or papers satisfied • Number of publications/year • International funding as % of total amount of funding • % of full-text availability of documents in IR • Average number of articles published per researcher • % of research contracts sponsored • Average monetary size of sponsored research contracts • Average duration of sponsored research contracts • % of research projects that are sponsored • Cumulative impact factor of publications • Number of items downloaded from IR • Number of value-added services available for IR • Average time on web site • % of returning visitors • % of new visitors European Commission Information Society and Media

  10. KPI to be defined • How do we measure • The impact on the SG market? • The impact on education? • how much do we push the use of SG? • The involvement of the industry? European Commission Information Society and Media

  11. THE END THANK YOU ! European Commission Information Society and Media

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