160 likes | 168 Views
This project aims to create an interactive learning environment based on an AI simulator, Wumpus World, to enhance undergraduate education by exploring various types of agents in a wireless intelligent simulation environment. Through practical assignments and curriculum development, students will delve into AI, robotics, mobile computing, multimedia, and human-computer interaction. Partnerships with faculty, funding for resources, and continuous improvements ensure the successful integration of cutting-edge technologies into the curriculum.
E N D
Integrating Intelligent Agent and Wireless Computing Research Into the Undergraduate Curriculum Diane Cook Sajal Das Larry Holder Farhad Kamangar Ramesh Yerraballi
Goals • Create interactive environment • Built upon AI simulator
Wumpus World Percept = (stench, breeze, glitter, bump, scream, hint, picture) Move = (left, right, forward, grab, shoot, climb)
Score: -1 each move, 1000 for gold Multiple players (round robin) Parameters: #Players #Trials World size Wumpus World
Assignments • Agent 1: reflex-driven agent • Agent 2: add state information • Agent 3: implement search engine • Agent 4: add planner • Agent 5: DT-agent • Agent 6: use machine learning • Agent 7: use the NLP oracle • Agent 8: apply computer vision to PPM image
Wireless Intelligent Simulation Environment (WISE) • Second floor Nedderman Hall • Extend Java Wumpus World environment
Agents • Three types of agents: software, human, and robot • Physical agents communicate over wireless network • Software agent • Studied in AI 1 and AI 2 • Model of Nedderman Hall
Human Agents • View status through virtual model • Physical move in space • Position updated using sensors
Robot Agents • Teleoperated or autonomous
Curriculum Development • AI 1 and 2 • Robotics • Mobile Computing • Multimedia • Senior Design • Group already developing human interface • Human-Computer Interaction • New course
Current Status • Model of second floor NH (Ashwin) • Java client-server architecture • Wearable device (Ramesh and Sri) • Human wearable interface (Sri and Ashwin) • Wireless network on first and second floors (Larry, Rod, Praveen) • Robot interface (Bert, Praveen, Ashwin)
Schedule 2001 • Ashwin funded through December • Make revisions based on today’s feedback • Documentation • Train student • Half life simulation • Mike Garcia • New student funded fall through spring • Create labs for AI 2 and Robotics
Schedule 2002 • Demo for PIs, students, and teachers from nearby universities during E Week • New student funded January – December • Web interface • Enhancements necessary for next courses • Solve location problem • New student funded summer through fall • Lab development for AI I, Mobile Networking, Multimedia Computing • Wireless network covering Engineering Campus
Schedule 2003 • Demo for PIs, students, and faculty from nearby universities during E Week • Two new students funded • Package WISE for dissemination • Complete and package lab materials • Evaluate and publish
MRI Funding • Staff member (Terry Pruitt) • Equipment • Ramesh, multimedia research • 8 Picturebooks with quad-capacity batteries External battery charger, DVD drive • 12 video cameras • 12 headphone / microphone combinations • Desktop and Picturebook (Terry, development) • Manfred, robotics research • 2 ActiveMedia robots and pan/tilt heads • 2 PCs • Stereo vision system • Laser range finger • 1 outdoor robot
MRI Funding • Wireless Network • 60 access points • 150 cards • Cables • Cover Nedderman Hall, Wolfe Hall, Engineering Lab building, and outside corridors • Equipment to solve locator problem • A bit left over