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TeamSpots All Over the Place

TeamSpots All Over the Place. Implementation of a classroom collaboration tool in public and residential spaces. Surajit Bose Residential Computing Stanford University. Allan Chen Academic Computing Stanford University. GroupSpace. Supporting spaces and technologies for teams and groups.

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TeamSpots All Over the Place

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  1. TeamSpots All Over the Place Implementation of a classroom collaboration tool in public and residential spaces Surajit Bose Residential Computing Stanford University Allan Chen Academic Computing Stanford University

  2. GroupSpace Supporting spaces and technologies for teams and groups Surajit Bose Residential Computing Stanford University Allan Chen Academic Computing Stanford University

  3. Outline • GroupSpace Program • Traditional Methods of Collaboration • Benefits of TeamSpot • History & evolution of project • TeamSpot technology & features • New Paradigm for Collaboration • Locations • Technical and programmatic challenges • Internship program • Contact information

  4. GroupSpace: The Program • Identify collaboration technologies and tools that have worked in the classroom • Provide those technologies and facilities in public and residential locations

  5. GroupSpace Expectations • Why we did it • Increased use of team projects in classes • National trend towards collaborative spaces • Bring advanced technologies with proven needs outside the classroom • GroupSpace == Group Time

  6. GroupSpace Components • Space and facility • Furniture • Whiteboard • Whiteboard capture • Presentation equipment • Large community display(s) • TeamSpot Collaboration Software

  7. TeamSpot Collaboration Software • Most important component of GroupSpace • Suite of software tools • Features of note • Connect laptops to a group session • Take over a shared display • Transfer files between machines • New paradigm for collaboration

  8. Traditional Methods of Collaboration • Huddled around a laptop

  9. V1.1 V1.2 V? Traditional Methods of Collaboration • E-mailing documents

  10. Traditional Methods of Collaboration • Meeting in spaces not designed for teams or collaboration • Computer lab tables • Coffee shops • Benches, etc

  11. Traditional Methods of Collaboration • Combining various tools manually • IM • Email • Network space

  12. So Why TeamSpot? • TeamSpot is a single solution • Speed and efficiency • Version control • As little or as much as you need

  13. The Beginning: iWork • Interactive Workspace project • Graduate project in Computer Science • http://iwork.stanford.edu iRoom in use Simulation of iRoom

  14. Production: SCIL • Stanford Center for Innovation in Learning • Wallenberg Hall

  15. Evolution • Moving out of the classroom • Allow students to use their own laptops • Walk up, Connect, Get to Work • First “TeamSpace” installed Winter 2004 • Upgraded to TeamSpot software Winter 2005 • Reorganized as GroupSpace Winter 2006

  16. TeamSpot • Major components: • Host computer • PointRight: pointer redirection to shared display • CrossWarp: transfer files

  17. PointRight • Pointer redirection from your laptop to community screen Shared TeamSpot screen Your laptop

  18. CrossWarp • Transfer documents, URLs, and other files from your laptop to community display via drag and drop • Also transfer between connected laptops

  19. New Paradigm • Greater than sum of parts

  20. GroupSpace Locations Library Core East Residences West Residences

  21. Meyer Library • Main technology building • GroupSpace located on 24-hour lobby • Installed in Spring 2004

  22. Meyer Library • V-shaped tables • 2 displays

  23. Toyon Moose Room Residences – Toyon Hall • 200 sophomores • Moose Room • Installed Winter 2006

  24. FroSoCo Computer Cluster Residences - FroSoCo • Freshman & Sophomore College • 200 residents • Computer cluster

  25. Technical Problems • Definition of “ease of use” • Ease of use != Ease of administration • Laptop required for use • Stability and upgrades • Cables, power, networking • No keyboard & mouse • Lack of on-site, FTE support in residences

  26. Programmatic Problems • Marketing • If we build it, will they come? • If they don’t come, what will we do? • Threshold to use • Training issues • Establishing space identity

  27. Internship Program • Winter through Summer 2006 • 3 paid interns • 10 hours/week each intern • Learning, Design & Technology (LDT) program in School of Education

  28. Internship Programs • Goals • Increase usage • Form relationships with courses & programs • Usage studies • Recommend programmatic and possibly technical changes

  29. Ongoing Effort • Continuing to refine and evolve • Working with other schools What are you seeing?

  30. Contact Us • Surajit Bose • surajit@rescomp.stanford.edu • Allan Chen • allan.chen@stanford.edu http://groupspace.stanford.edu groupspace@lists.stanford.edu

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