380 likes | 480 Views
2. Outline. Quantitative Principles of Computer DesignAmdahl's law (make the common case fast)Performance MetricsMIPS, FLOPS, and all that?Examples. 3. Example 1 (see HP3 pp. 42-45 for more examples). Which change is more effective on a certain machine: speeding up 10-fold the floating point sq
E N D