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CS35101 Computer Architecture Spring 2006 Week 5. Paul Durand (www.cs.kent.edu/~durand) Course url: www.cs.kent.edu/~durand/cs35101.htm. Head’s Up. This week’s material MIPS procedures (cont’d), immediate instructions, and addressing modes Reading assignment - PH 3.6, A.6 and 3.8
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CS35101Computer ArchitectureSpring 2006Week 5 Paul Durand (www.cs.kent.edu/~durand) Course url: www.cs.kent.edu/~durand/cs35101.htm
Head’s Up • This week’s material • MIPS procedures (cont’d), immediate instructions, and addressing modes • Reading assignment - PH 3.6, A.6 and 3.8 • Translating a program • Reading assignment – PH 2.10 – 2.12 and A.1-A.5 • Reminders • HW2 is due Monday, February 20th (by midnight) • Midterm #1 – Thursday, February 23rd • Next week’s material
Fetch PC = PC+4 Exec Decode Review: MIPS Organization, so far Processor Memory Register File 1…1100 src1 addr src1 data 5 32 src2 addr 32 registers ($zero - $ra) 5 dst addr read/write addr 5 src2 data write data 32 230 words 32 32 32 bits br offset read data 32 Add PC 32 32 32 32 Add 32 4 write data 0…1100 32 0…1000 32 4 5 6 7 0…0100 32 ALU 0 1 2 3 0…0000 32 word address (binary) 32 bits 32 byte address (big Endian)
Cray was a legend in computers … said that he liked to hire inexperienced engineers right out of school, because they do not usually know what’s supposed to be impossible. The Soul of a New Machine, Kidder, pg. 77
Fetch PC = PC+4 Exec Decode Review: MIPS Organization, so far Processor Memory Register File 1…1100 src1 addr src1 data 5 32 src2 addr 32 registers ($zero - $ra) 5 dst addr read/write addr 5 src2 data write data 32 230 words 32 32 32 bits br offset read data 32 Add PC 32 32 32 32 Add 32 4 write data 0…1100 32 0…1000 32 4 5 6 7 0…0100 32 ALU 0 1 2 3 0…0000 32 word address (binary) 32 bits 32 byte address (big Endian)
Branching Far Away • What if the branch destination is further away than can be captured in 16 bits? • The assembler comes to the rescue – it inserts an unconditional jump to the branch target and inverts the condition beq $s0, $s1, L1 becomes bne $s0, $s1, L2 j L1 L2:
Dealing with Constants • Small constants are used quite frequently (often 50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; • Solutions? Why not? • put “typical constants” in memory and load them • create hard-wired registers (like $zero) for constants like 1 • Allow for MIPS instructions like addi $sp, $sp, 4 slti $t0, $t1, 10 andi $t0, $t0, 6 ori $t0, $t0, 4 • How do we make this work?
Immediate Operands • MIPS immediate instructions:addi $sp, $sp, 4 #$sp = $sp + 4 slti $t0, $s2, 15 #$t0 = 1 if $s2<15 • Machine format: • The constant is kept inside the instruction itself! • I format – Immediate format • Limits immediate values to the range +215–1 to -215 I format op rs rt 16 bit immediate 8 29 29 4 10 18 8 15
How About Larger Constants? • We'd also like to be able to load a 32 bit constant into a register • Must use two instructions, new "load upper immediate" instruction lui $t0, 1010101010101010 • Then must get the lower order bits right, i.e., ori $t0, $t0, 1010101010101010 16 0 8 1010101010101010 1010101010101010 0000000000000000 0000000000000000 1010101010101010 1010101010101010 1010101010101010
MIPS Addressing Modes • Register addressing – operand is in a register • Base (displacement) addressing – operand is at the memory location whose address is the sum of a register and a 16-bit constant contained within the instruction • Immediate addressing – operand is a 16-bit constant contained within the instruction • PC-relative addressing –instruction address is the sum of the PC and a 16-bit constant contained within the instruction • Pseudo-direct addressing – instruction address is the 26-bit constant contained within the instruction concatenated with the upper 4 bits of the PC
1. Register addressing op rs rt rd funct Register word operand 2. Base addressing op rs rt offset Memory word or byte operand base register 3. Immediate addressing op rs rt operand 4. PC-relative addressing op rs rt offset Memory branch destination instruction Program Counter (PC) 5. Pseudo-direct addressing Memory op jump address || jump destination instruction Program Counter (PC) Addressing Modes Illustrated
Design Principles • Simplicity favors regularity • fixed size instructions – 32-bits • small number of instruction formats • Smaller is faster • limited instruction set • limited number of registers in register file • limited number of addressing modes • Good design demands good compromises • three instruction formats • Make the common case fast • arithmetic operands from the register file (load-store machine) • allow instructions to contain immediate operands
compiler assembly code assembler object code library routines linker machine code executable loader memory The Code Translation Hierarchy C program
Compiler • Transforms the C program into an assembly language program • Advantages of high-level languages • many fewer lines of code • easier to understand and debug • Today’s optimizing compilers can produce assembly code nearly as good as an assembly language programming expert and often better for large programs • good – smaller code size, faster execution • and even lower power consuming!
Assembler • Transforms symbolic assembler code into object (machine) code • Advantages of assembler • much easier than remembering instruction binary codes • can use labels for addresses – and let the assembler do the arithmetic • can use pseudo-instructions • e.g., “move $t0, $t1” exists only in assembler (would be implemented using “add $t0,$t1,$zero”) • However, must remember that machine language is the underlying reality • e.g., destination is no longer specified first • And, when considering performance, you should count real instructions executed, not code size
Other Tasks of the Assembler • Determines binary addresses corresponding to all labels • keeps track of labels used in branches and data transfer instructions in a symbol table • pairs of symbols and addresses • Converts pseudo-instructions to legal assembly code • register $at is reserved for the assembler to do this • Converts branches to far away locations into a branch followed by a jump • Converts instructions with large immediates into a load upper immediate followed by an or immediate • Converts numbers specified in decimal and hexidecimal into their binary equivalents • Converts characters into their ASCII equivalents
Typical Object File Pieces • Object file header: size and position of following pieces • Text module: assembled object (machine) code • Data module: data accompanying the code • static data - allocated throughout the program • dynamic data - grows and shrinks as needed by the program • Relocation information: identifies instructions (data) that use (are located at) absolute addresses – those that are not relative to a register (e.g., jump destination addr) – when the code and data is loaded into memory • Symbol table: remaining undefined labels (e.g., external references) • Debugging information
MIPS (spim) Memory Allocation Memory f f f f f f f c Mem Map I/O Kernel Code & Data 8000 0080 $sp 7f f e f f fc Stack 230 words Dynamic data $gp 1000 8000 ( 1004 0000) Static data 1000 0000 Your Code PC 0040 0000 Reserved 0000 0000
Linker • Takes all of the independently assembled code segments and “stitches” (links) them together • Much faster to patch code and recompile and reassemble that patched routine, than it is to recompile and reassemble the entire program • Decides on memory allocation pattern for the code and data modules of each segment • remember, segments were assembled in isolation so each assumes its code’s starting location is 0x0040 0000 and its static data starting location is 0x1000 0000 • Absolute addresses must be relocated to reflect the new starting location of each code and data module • Uses the symbol table information to resolve all remaining undefined labels • branches, jumps, and data addresses to external segments
Loader • Loads (copies) the executable code now stored on disk into memory at the starting address specified by the operating system • Initializes the machine registers and sets the stack pointer to the first free location (0x7ffe fffc) • Copies the parameters (if any) to the main routine onto the stack • Jumps to a start-up routine (at PC addr 0x0040 0000 on xspim) that copies the parameters into the argument registers and then calls the main routine of the program with a jal main