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Welcome Colorado Springs Football Officials. 2006 Season Sept 5, 2006. Overview. Dues notification 2006 Schedule Unusual plays OT Procedures Forward Progress Mr Rogers. Dues Notification. State Dues (CHSAA) $100, unless paid by Dec 1, 2006 - $70 Local Dues - $20 if paid by Dec 1, 2006
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Welcome Colorado Springs Football Officials 2006 Season Sept 5, 2006
Overview • Dues notification • 2006 Schedule • Unusual plays • OT Procedures • Forward Progress • Mr Rogers
Dues Notification • State Dues (CHSAA) $100, unless paid by Dec 1, 2006 - $70 • Local Dues - $20 if paid by Dec 1, 2006 • 86 days
2006 Schedule • Meetings 6:30 – 8:00pm • Rampart HS • Tuesdays • Sept 5, 19 • Oct 3, 17, 24 • Nov 1 • Crew meetings: Sept 12, 26 / Oct 10
Rule 2-15-1 Forward progress is the end of advancement of the ball in a runner’s possession...
Rule 2-15-1 … or the forward-most point of the ball when it is fumbled out of bounds toward the opponent’s goal...
Rule 2-15-1 … and it determines the dead-ball spot.
Exception • When part of the ball becomes dead in a team’s EZ, it is a safety. • Forward progress is not at the foremost point of the ball (5-3-4).
Rule 2-15-2 When an airborne player makes a catch, forward progress is the furthest point of advancement after he possesses the ball if contacted by a defender.
End of Advancement • Down by rule • Forward movement stopped • Steps OOB • Loses possession • Inadvertent whistle • Helmet comes off
Inbounds Plays • Dives – Must note location of both knee and ball • Clusters – Judgment call • QB sacks
Dives • Focus on ball while runner is on his feet. • Focus on knees when runner loses his balance. • Be cognizant of GL and LTG.
Clusters • Judgment call as to when forward movement is stopped. • Delicate balance between quick and late whistles. • Fumble or strip must occur on contact.
QB Sacks • R is on his own most of the time. • Tolerance is one yard. • Contact spot to hitting ground is typically: • 3 yds (no resistance). • 5 yds (with hopping around).
QB Sacks • Getting the progress plane. • Bean bag it (drop, don’t throw) • Go there • Spec it (1-2 technique)
R 1 2 3 LOS LOS
Goal Line Plays • It’s not any different than in the middle of the field. • If you think of forward progress as a plane, then the GL is just another plane.
Sideline Plays • Grounded – where ball crosses sideline • Airborne - where ball crosses sideline • Contacted • Forward • Backward/Laterally • The clock: wind it or stop it
Runner OOB • Where runner’s foot contacts the sideline is usually correct. • Note which arm (inside or outside) the ball is in. • Note whether the left or right foot touches the sideline.
Key Mechanics • Understanding the plane where the play ends. • Being in the proper position to observe the ball when the runner is down. • Properly handling the clock.
Overall Philosophy • When runner is knocked backward, give furthest point achieved. • Do not allow cheap turnovers. • When in doubt, keep the clock running.
Standards • Loss: +1
Standards • Loss: +1 • Long Gains: +/- 1
Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right
Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right • Near the Stake: Be Perfect
Standards • Loss: +1 • Long Gains: +/- 1 • Small Gains: Get it Right • Near the Stake: Be Perfect • Near the GL: Be Perfect