60 likes | 180 Views
Welcome to the official launch of. BurnOut. D. Baur M. Denzel M. Hofer M. Lindner D. Loos B. Kunze. by.
E N D
Welcome to theofficial launchof BurnOut D. Baur M. Denzel M. Hofer M. Lindner D. Loos B. Kunze by as part of the „Multimedia-Programmierung“ (multimedia programming) lecture held by Professor H. Hußmann of the LFE Medieninformatik at LMU University of Munich during the summer semester of 2005.
BurnOut Introduction • Based on BreakOut, but with a space theme • Single Player mode: • 10 levels • time contingent • Multi-Player mode: • randomly generated levels • knock-out principle 3D • 3D graphics • Modern mp3 sounds Official BurnOut launch 2 of 5 12.07.2005
Design Process • Combination of SMART process and extreme programming • Early use of UML flowcharts • Regular meetings with protocols • Other modes of communication (e.g. mailing list, Skype) • Team organisation: • Dominikus: team leader and game physics • David & Marc: graphics • Max: network • Ben & Martin: network and sound Official BurnOut launch 3 of 5 12.07.2005
Technical Information • One main Flash file; external files for special effects • ActionScript files defining blocks and bonus types • 3D graphics and animation using 3d studio max 5 • and PhotoShop 7 • Networking using ElectroServer 3 • Subversioning using Tortoise SVN Official BurnOut launch 4 of 5 12.07.2005
Conclusion And now, enough of the theory and onto the live experience! We hope you enjoy the presentation of our game. Thank you! Official BurnOut launch 5 of 5 12.07.2005