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Making the Shift: From Classroom to Online Course Design. Day 3: Web 2.0 Technology Design. Themes from Day 2. Introduction. Determining technology's instructional functions 1a. Introduce and present material
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Making the Shift: From Classroom to Online Course Design Day 3: Web 2.0 Technology Design
Introduction • Determining technology's instructional functions 1a. Introduce and present material 1b. Support the learner's interaction with content, each other, instructor, and resources 1c. Assist the learner in constructing knowledge 1d. Allow learner to practice 1e. Assess learner's achievement • Mapping instructional technology tools to learning outcomes
Affordances of Web 2.0? • Web-based application, • Typically free to the user, • Can support collaboration and interaction, • Highly responsive to the user
POLL Which do young adults spend most time doing? • Social network • Posting/sharing pictures • Downloading music • IM/texting
Grunwald, P. (2007). Kids' Social Networking Study. Grunwald Associates, 2007. http://www.grunwald.com/
Think about Your Project How can Web 2.0 support learning? Where do possible challenges lie?
Breakout Activity: • Explore elearning tools • http://elearningtools.wetpaint.com/ • What tools are a good fit for you? • What instructional application is missing? Explore the tools
Strategies to… Introduce Material Present Information Lecture quips Primary data Historical records Previous student presentations Examples • Anticipatory Set • Advance Organizer • Outline • Novel situation, event, phenomenon
1b. Support the learners interaction with content, each other, instructor and resources
Interaction with content Specific to the course subject Types of Interaction Manipulation Simulation Experimentation Revision • Disciplinary • Processes • Documentation • Primary data • Secondary data
Interaction between students • Collaboration • Cooperation • Critique • Ranking/rating
Interaction with instructor • Office hours • Critiquing • Scaffolding • Demonstrating • Modeling
Interaction with resources Specific to course subject Types of Interaction Research Contributions Verification/Corroboration • Primary Data Repositories • Virtual Worlds • Data Calculators
examples http://www.wolframalpha.com/ http://www.loc.gov/index.html Renaissance Island
Strategies Our ideas Your ideas? • Competitions • Debates • Projects • Cases
Strategies Our ideas Your ideas? • Field experiences • Simulated experiences • Role play
Strategies Our ideas Your ideas? • Portfolio • Peer critique • Self-assessment • Reflection • Storytelling
Challenges of Web 2.0 • Learner skills, abilities and access • Instructor demands and workload • Affordance of the technology • Effort required to assess use of technology
What NOT to do • Require a different or separate assessment for each use of tool • Assume the learner knows what to do • Assume the fun factor over rides the learning requirements
Breakout Activity • Select one tool that you have decided will be important for your module. • Use Page 1 Web 2.0 Checklist to evaluate this tool. • Be prepared to share your evaluation. Web 2.0 checklist
Key Points for Web 2.0 Tools • Keep the learner in the forefront • Select tools that are easy to use • Make sure the tool supports the objective • Test tools for usability
2. Mapping instructional technology tools to learning outcomes
Breakout Activity • Consider tool (s) you are considering for your course • Reference Page 4 Handout Pedagogy + Technology Matrix • At what level of Bloom's does your technology work? How can your tool be used to assess student learning? • NOTE: Be prepared to share. What works for learning?
Key Points for Mapping Outcomes • Keep the outcome at the forefront • Make sure the tool supports the objective • Consider level of thinking required in use of a tool
Homework • Given your module, review your design and select at least five tools that could be used in a lesson, activity, assignment, or assessment. • Download the Session-2 Handout and use to enter your tools. • Post to Course Site Session 3 Homework.