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Virtual Worlds Intro to Virtual Worlds in Shenkar

Dive into the world of virtual reality with this comprehensive guide to virtual worlds and the Metaverse. Learn about popular platforms like World of Warcraft and Second Life, understand the 3D3C Metaverse concept, and discover the endless possibilities of design, creation, commerce, and more. Explore the potential of disruptive technology and be part of shaping a new digital frontier. Sources: Shenkar Department of Software Engineering, Metaverse Labs Ltd.

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Virtual Worlds Intro to Virtual Worlds in Shenkar

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  1. Virtual Worlds Intro to Virtual Worlds in Shenkar Dr. Yesha SivanShenkar Department of Software Engineering&Metaverse Labs Ltd.

  2. The power of the Metaverse (vis-à-vis internet) Source: Yourtube (estimated 1993) http://www.youtube.com/watch?v=LwQYyUoOA7w

  3. The case of virtual worlds: WOW • WOW: World of Warcraft • Mutli User game • ~15$ a month • Client (not browser) • Over 8.5 million users. • Movies: • http://video.google.com/videoplay?docid=-1183166541829744835 • Intro to WOW • Official BURNING CRUSADE TRAILER NEW RACE--DRAENEI

  4. A New kind of player: Second Life • Second Life • Free, basic and more accounts (0-500$) • Build stuff • Business on line • First Version of the Metaverse • Movie • Source: http://video.google.com/videoplay?docid=1826032096934378600

  5. New Source: http://mmogdata.voig.com/ Source: http://www.mmogchart.com/ How many users?

  6. Terms ala Google Trends

  7. Virtual Worlds Defined: The 3D3C Metaverse • A detailed definition of virtual worlds (or “Metaverse,” the professional term). • A combination of • 3D: controllable environment, one can both, zoom, change camera, see with time etc. • Community: it is with real people, people can create groups, there is a system that allow communities to blossom. • Creation: there is a way to build content, services, and stuff. • Commerce: there is an ability to connect real economic value (real money). • The goal of the definition allow us to examine our efforts. Source: Sivan, Y., (2008). The 3D3C Metaverse: A new medium is born. In Samuel-Azran, Tal and Caspi, D. New Media and innovative Communication, Ben-Gurion University.

  8. The 3D3C as a relative definition More 3D3C  Closer to the vision of the Metaverse.

  9. What can be done? • Design your own avatar • Houses and spaces • Jewelry • Shopping • Models & simulations • Art (experience & doing) • Movies and Music (experience) • Movies and Music (doing) • And more …

  10. Samples • Initial Car • Regular Car • Virtual Car

  11. Initial Car

  12. Regular Car

  13. Future Car

  14. Supply(Technology) • GPUs • Augmented Reality • New interfaces • 3D Engines • Bandwidth • Demand(Users) • Younger • ICQ generation • Older • More time • Need to express/engage 3D3C Virtual Worlds

  15. A Start… of a Disruptive Technology • Everything we can imagine and things that we can’t imagine from the real world will have their in-world counterparts, and it’s a wonderful thing because there are many fewer constraints in Second Life than in real life, and it is, potentially at least, extraordinarily empowering • You are the pioneers and the founders of this new world, and you have unbelievably great opportunities to put your stamp, to leave a legacy, to create things which will endure and have value. The opportunity to participate in the creation of a new world is really a rare one and so I hope you cherish it.” • Mitch Kapor, Chair Linden Labs Thank You • Blog: http://www.dryesha.com • email: yesha@metaverse-labs.com

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