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Learn to create and edit solids using primitives like box, sphere, and cylinder. Explore solid editing techniques such as Boolean operations and intersection. Master the creation of 2D drawings from solid models. Practice aligning views and completing lab assignments.
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Unit 6Solids Instructor: James Thornburgh
Agenda • Ch 38 • Creating Solids • Ch 39 • Editing Solids • CH 42 • Creating 2D Drawing from a Solid Model
Primitives Extrude Revolve Creating Solids
Primitives • Box • Sphere • Cylinder • Cone • Wedge • Torus
Drawn Profiles • Extrude • Revolve
Solids Editing • Boolean • Solid Editing
Boolean • Union • Subtract • Intersect
Union • Combine Solids • Select all objects at once Before After
Subtract • Subtract one object from another • Select object to remain first • Then object to remove Before After
Before After Intersect • Form an object at the intersection of 2 or more others. • Select all at once
Chamfer • Pick edge, then set size
Fillet • Select edge, then input size • Select all edges together
2D Drawings • Mvsetup & Solprof vs. • Vports & Solprof vs. • Solview & Soldraw • All automatically create hidden lines • Dimension in Paperspace
Mvsetup & Solprof • In between setting up viewports • Have more options • Scale each viewport seperatly • Harder to create 2D Views • Create each view one at a time
Vports & Solprof • Easy to set up viewports • Set up in dialog box • Views are preset • Scale each viewport seperatly • Harder to create 2D Views • Create each view one at a time
Solview & Soldraw • Solids only • More difficult to set up viewports • 4 clicks for each view • Easier to create 2D Views • Creates all views at once
Aligning Views • Use MVsetup’s Align option
Lab Assignments & Homework • Lab • Figure 38-103 • Figure 38-108