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Let the Games Begin. Gaming in Information Literacy. Debbie Sharp and Sue Smith. The Games They Play. Scavenger Hunts. Video Game Night. Solve a Mystery. Analog Game Night. Gaming-as-Learning Movement. University of Minnesota. University of Illinois at U-C. Observations. Concepts
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Let the Games Begin Gaming in Information Literacy Debbie Sharp and Sue Smith
The Games They Play Scavenger Hunts Video Game Night Solve a Mystery Analog Game Night
Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C
Observations • Concepts • Communication • Designer Issues • Tutorials • Institution-dependent
Ideal Characteristics of the Game • Meets Gen Ed Requirements • Builds in Critical Thinking Skills • Student/Faculty Collaboration • Portable • Real World Model
Ideal Characteristics of the Game • Game NOT a Tutorial • Incorporates AI • Fun to Play • Can Stop and Start Game • Outcome Moves Player Forward
Game Challenges • Design • Electrical Issues • Paint/Coatings • Structural Dynamics • Tire Flaws • Vibration
Multidisciplinary Research • Sponsorship (Business) • Design (Artistic) (Fine Arts) • Design (Engineering) (Engineering, Physics) • Green Concepts (Engineering, Chemistry, Agriculture, Biology) • Plus…
Multiple Learning Outcomes • Information Literacy • Writing • Critical Thinking • Statistical & Quantitative Reasoning • Science • Research
Hurdles • Appeal • Assessment • Time • Timeliness • Adaptability • Marketing • Technology • Project Management • Funding
Game Points • Be on the Same Page • Think Outside the Box • Don’t Reinvent the Wheel • Select an Engaging Topic • Don’t Turn a Tutorial into a Game • Listen to Gamers and Game Developers • Involve Multiple Disciplines • Identify Long Term Funding
Game Over! Thank You! Debbie & Sue