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Sid Ahuja VP Converged Networks and Services Research. Multimedia Research Viewpoint and vision. What is Multimedia?. Not just another medium (media type)? Audio, video, data, .. Aggregation of two or more different medium? Integration of multiple medium in common applications
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Sid Ahuja VP Converged Networks and Services Research Multimedia Research Viewpoint and vision
What is Multimedia? • Not just another medium (media type)? • Audio, video, data, .. • Aggregation of two or more different medium? • Integration of multiple medium in common applications • Multimedia mail (includes voice, data and images) • Real time experience in multiple media around a common event (people centric.. Not machine centric)
Real Time Multimedia Experience • Daughter’s Birthday Party • Screaming kids everywhere (rich interactive multipoint audio) • Colorful and messed up clothes (rich multipoint video) • Kisses and hugs (rich tactile feedback) • Getting hit by an errant pie (VERY rich tactile feedback) • Going on a Space Mountain ride at Disney • The world rushing by (high speed audio, video) • Hanging on to dear life on a huge drop (g-forces) • Losing your hat on the third turn (air whizzing by ) • These are IMMERSIVE experiences • Being hit at the same time in many different ‘senses’ • Produces a feeling of ‘being there’
Multimedia in Entertainment • Multimedia Presentations (multimedia content) • DVD Movies .. Limited to big production houses • Business presentations (data + A/V clips) • Multimedia mail • Audio and Video attachments to email • MMS .. Multimedia messaging in wireless • Video clips on the Internet • Asynchrounous use of Multimedia content
Networked Multimedia • Real time multimedia collaboration (why are we not using it?) • Systems being built since late 80’s .. No common standards • Confusion about the experience (document sharing, Video conferencing) • Lack of common signaling and bandwidth • Multimedia Books /classrooms • No standard today • Mostly one-to-many videocast of a lecture • Can be truly interactive (from each user’s point of view) • Interactive Video Games • Shared mulitmedia experience • Virtual video, audio and other media (tactile feedback) • Networked video games .. No shared audio, local video • No tools for the consumer
Challenges .. Vision • Billions of sources (every person a consumer and producer) • Cheap devices for capture and interface • Tools for representation, storage and movement • Network for movement • Already happened to the Text world • Trillions of experiences • Representation and indexing • Not just one kind of video … any set of pixels ..any rate • New media types .. Tactile, temperature, etc. • Content identification and ownership • Encryption • Watermarking • Easy sharing with multiple people • Multicasting • Group communication support
New Applications Push-to-view (Always-On)
New Applications User’s rich video world User has a ‘personalized’ selection of low-bitrate, Always–On, interactive video channels The Always-On video channels can be sourced from: • Entertainment broadcast stations • Roving reporters .. e.g. an embedded reporter in Iraq • Monitoring sources: traffic intersection, kid’s room, factory floor,etc. • Instantaneous person to person video connection (like Push-to-talk to limited set) • Personal Video mailbox Video channels are MPEG4 .. based • Quick set-up is required for providing Video channels from millions of sources • Network infrastructure required to manage totality of Video sources • Bandwidth per user can be from 64 Kbits/sec to 1 Mbits/sec based on quality and number of Always-On channels.
Node B Node B 3G 3G - - 324m 324m Satellite dish Satellite dish Vi Vi de de o o phone phone MSC MSC RNC RNC Live Contents Live Contents RTP/UDP/IP RTP/UDP/IP ISUP (H.324) ISUP (H.324) Video Content server Video Content server Video Portal VideoPhone Architecture Overview • Current Cell Performance • For Voice only cells: • ~180 Simultaneous users at 13.3 kbps, ~2.4 Mbps per cell • Occupancy: to be 90 seconds per call (1.2 Mbits / call) • For Data only cells: • ~30 Simultaneous users at 100Kbps, ~ 9 Mbps per cell • Occupancy: unknown at this time
Enterprise LAN Access Independent Subscriber Services Softswitch XML Portals, Messaging, Other App Server Parlay, SIP SS7 PSTN XM/C IPDC/H.248 IMT/PRI Service Provider IP Network LMRS Universal Gateway Circuit PBX PRI Wireless RNC SIP H.323 DSLAM Splitter SIP H.323 SIP H.323 MGCP IP PBX FTTP VoDSL ONT IAD
2.5G / 3G Wireless Network 2G Wireless Network MMSC SMSC Network Assistant Ad-hoc group Time, Place, Notes Anytime Anywhere Group Communication across the Network of Networks: Connection Example New Applications PSTN PSTN user accessible through Voice Offline / Busy user, accessible through email MMS, Voice, Video Voice Call E-mail 2.5/3 G User Online User accessible through Voice / Video / Messaging Data Networks Internet, Corporate, Home etc. Multi-modal communication SMS Enable group member communication Network Enabled User reachability to an ad-hoc group 2G User
New Research Directions • Rich definition and representation of mulitmedia content • Identification and copying • Tools for masses for creating and sharing content • Next generation network infrastructure • New signaling infrastructure (SIP+) • Enough capacity for end points • New group support • QOS for real time • Persistence .. How to save for posterity
SIGMM .. Take the Lead • Wireless world …3GPP / 3GPP2 • Wireline world .. W3C , IETF, TV Industry • Multimedia Books …standardize content • Tools for the masses • Facilitate multimedia forums • Hold next retreat as a virtual retreat