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Using Media & Technology in Higher Education. Alaa Sadik Ph.D. , University of Hull, UK South Valley University alaasadik@hotmail.com www.alaasadik.com. PART ONE Media, Technology & Learning. Types of Instructional Media Text , I mage & A udio.
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Using Media & Technologyin Higher Education Alaa Sadik Ph.D., University of Hull, UK South Valley University alaasadik@hotmail.com www.alaasadik.com .
Text (words, numbers, signs, symbols, equations, etc.) The HumanEar The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ………………………………
Image (drawing, graph, photo, map, etc.) The HumanEar
Audio (human voice, sound effects, etc.) The HumanEar The human ear consists of ...
TheHumanEar Text, Image & Audio The human ear consists of three parts: The outer ear The middle ear The inner ear Listen
The New Media Class Hierarchy • Temporal • Static - Computational - Directive (Waters, 1998)
Temporal (animation) The HumanEar
Temporal (video) Made in Qena
Computational (graphs) Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of theprimary tones in 0.4 dB steps.
Directive (sliders) Define Values Using Sliders
Multimedia A transmission that combine different media of communication (text, graphics, audio, animation, video, etc.) End of this point
2. Message Design Communication Process - Sender - Message (to carry the content) - Medium (to carry the message) - Receiver - Domain
Media & Experience Dale’s Cone of Experience
Dale’s Cone of Experience Upper levels: provide more information, compress information, faster for those able to process it, need more instructional support. Lower levels: involve the learner as a participant, encourage active learning, provide less information, more stimuli and richer
3. Media & Technology Attributes - Interactivity- Branching - Realism- Bandwidth
Interaction Exchange of information, ideas, opinions between andamong learners and teachers. Usually occurring throughtechnology with the aim offacilitating learning.
Types of Interaction - Learner-teacher - Learner-learner- Learner-content- Learner-machine
Time of Interaction - Synchronous (time-dependent)- Asynchronous (time-independent)
Traditional Media Two-way Media Technology-Mediated Interaction
Sequencing design Indexed design Exploration design Branching
Level of Use - Informational - Supplemental- Communal - Essential - Immersive
Instructional Design The structure of an environment to provide learners with conditions that support learning. For whom is the programme being developed? What do you want the learners to learn? How is the subject content or skill best learned? How do you determine the extent to which the learning has been achieved?
Instructional Design ASSURE Model • Analyze learners • State objectives • Select media and materials • Utilize media and materials • Require learner participation • Evaluate and revise
Selection Criteria of Media & Technology • Suitable for time and place • Suitable for learner’s ability • Interactive • Reusable • Cost-effective • …
Media and ProjectionAudio-Visual Presentations Audio (e.g., Audio-Cassette, Radio, Microphone, etc.) Visual (e.g., Over-Head Projector, Slide Projector, Opaque, etc.) Audio-Visual (e.g., Television, Video-Cassette, Computer, etc.)
Audio-Visual Presentations Audio- Cassette (Analogue)
Audio-Visual Presentations Smart Cabinet (Analogue Audio)
Audio-Visual Presentations Digital Audio
Audio-Visual Presentations Visual (Analogue) Over-Head Projectors
Audio-Visual Presentations Visual (Analogue) Slide Projectors (35 mm)
Audio-Visual Presentations Visual (Digital) Electronic Board
Audio-Visual Presentations Visual (Digital) Video Presenter
Video DVD TV Audio-Visual Presentations Audio-Visual
Audio-Visual Presentations Audio-Visual (Digital)
Audio-Visual Presentations Smart Classroom