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Getting Serious Games to Tell the Story You Want - Morten Jaeger, Workz NY

Monopoly is a game about real estate. Yet it doesn’t teach you about real estate. But how do we make a link between game narrative and real-world learning? When designing serious games, we aim to create an experience in which players spend the most time thinking about the central purpose of the session, and less time getting distracted from it. Choosing game mechanics and narrative is crucial. This session is about making the right choices.

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Getting Serious Games to Tell the Story You Want - Morten Jaeger, Workz NY

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