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A Talk About Ethno and Bus Stops

A Talk About Ethno and Bus Stops. John Rooksby. Wittgenstein on Games. There is nothing in common between all games (see remark 66) There is a “Family Resemblance” Wittgenstein describes language as a game In this talk I’ll describe ethno as a game. Ethno.

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A Talk About Ethno and Bus Stops

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  1. A Talk About Ethno and Bus Stops John Rooksby

  2. Wittgenstein on Games • There is nothing in common between all games (see remark 66) • There is a “Family Resemblance” • Wittgenstein describes language as a game • In this talk I’ll describe ethno as a game

  3. Ethno • Over the last few months a lot has gone on that we might categorize as ethno • Talks from Oskar Juhlin, Aksel Tjora, Supriya Singh, Martin Gibbs • Barry Brown and Neil Jenkings Masterclass • A ‘data’ workshop • Projects: Ideal, Chameleon, Ethno and Testing, E-Campus.

  4. Ethno • The game we’re playing here is: “Ethnomethodologically Informed Ethnography” • Crudely Speaking: • Ethnography to gather data • Ethnomethodology to do the analysis

  5. Ethno at the Bus Stop • Ethnography • We’ve spent (so far) about 4 or 5 hours observing down there and got about 3 hours of video • Need to spend plenty of time down there so that we know the data we choose to analyse later is representative

  6. Ethno at the Bus Stop • Ethnomethdology • To analyse the video we watch them again and again to understand what it is people are specifically doing. • I’ll show you a bit.

  7. Garfinkel on Queues • There is nothing abstract about a queue, it is “witnessably there”. • The properties of the queue are available to all people • Suchman refers to “reading a scene”

  8. Examples in the video?

  9. Suchman on Routines • Routines aren’t fundamental • People (Re)produce a normal order • People “artfully” do things to achieve this

  10. Think of some examples in the video

  11. So What? • How do we do something useful for the Ecampus project? • That project includes sticking some interactive Large Displays in the underpass • The ethno could be a resource for design and/or for evaluation

  12. So What? • As a resource for design • Explicating social interaction in the underpass • Informing scenarios • Sensitising designers • Generating design ideas • Not as a resource • Ethno does not tell you all you need to know • Could be a drag on some of the brainstorming

  13. So What? • As a resource for evaluation • See what’s (not) changed • Suits the exploratory style of the project • Get over the “it’s good” problem • If ethno informs the design then ethno MUST be used in evaluation • Not as a resource • Again, it won’t tell us everything we might wish to know

  14. The end

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