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Enhancing Learning: Best Practices in Education

Discover the definition and implementation of best practices in education — from student-centered and project-based instruction to assessment and instructional strategies. Explore the impact of standards, such as ISTE's NETS, on literacy, math, and science education. Uncover the significance of student-centered learning, multiple intelligences, and inquiry-based learning for maximizing student success. Gain insights into designing inclusive environments for special needs students and engaging CCNA, CCNP labs, Netlabs, and simulations in the curriculum. Delve into emerging IT essentials, design activities, case studies, web research, and various instructional approaches, from instructor-led classrooms to self-paced instruction and cooperative work. Learn about effective questioning techniques, graphic organizers, setting goals, and more to enhance the learning journey.

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Enhancing Learning: Best Practices in Education

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  1. Best Practices Academy Orientation-Chapter 5

  2. This Session… • Definition of Best Practices • Lab-Centric Instruction • Project-Based Instruction • Instructional Strategies • Assessment Strategies

  3. What are Best Practices? • Practices and strategies that help teachers maximize student learning • Some examples: • Student centered learning • Brain compatible learning • Multiple Intelligences

  4. Nets • The International Society for Technology in Education (ISTE) • ISTE has written National Educational Technology Standards for • Students (NETS) • Teachers (NETS•T) • Administrators (NETS•A)

  5. Literacy, Math and Science Standards • Raising standards in core subjects has become elevated in importance • State and local standards keep the education system accountable for results in student achievement • Educators have gradually generated agreement about standards which have been published in the Goals 2000 Act

  6. The Third International Mathematics and Science Study • The US leads the world in the amount of math and science objectives covered within curriculum. • Other countries are better at teaching students how to apply their knowledge.

  7. Student Centered Learning • Students building their own knowledge through: • Experimentation • Inquiry • Problem-solving • Decision-making • Communication

  8. Multiple Intelligences • Howard Gardner finds there are multiple intelligences we use to help us master new learning. • Visual/Spatial • Intrapersonal • Interpersonal • Naturalist • Verbal/Linguistic • Logical/Mathematical • Bodily/Kinesthetic • Musical/Rhythmic

  9. Inquiry Based LearningA cycle of inquiry for learning One example is KWHL: • What do we think we Know about the subject? • What do we Want to find out about the subject? • How are we going to go about finding our answers? • What do we anticipate Learning? What have we learned? • Can we Apply our learning to other subjects or projects? • What new Questions have surfaced through our time of inquiry?

  10. Special Needs Visually Impaired Hearing Impaired Physically Impaired

  11. Special Needs/Learning Disabilities • Sight Impaired • Hearing Impaired • Physical Impairments • Learning Disabilities

  12. CCNA Labs • Curriculum consists of four courses: • Networking Basics • Routers and Routing Basics • Switching Basics and Intermediate Routing • WAN Technologies

  13. CCNP Labs • The curriculum consists of four courses: • Advanced Routing • Remote Access • Multi-layer Switching • Network Troubleshooting

  14. Netlabs • To boost student access to hands-on experiences • To host live router topologies and curriculum over the internet • To review students’ work on real equipment

  15. Simulations • Three levels of academy simulations • Syntax drill • Lab drill • Simulations

  16. Sponsored Curriculum Labs IT Essentials: PC Hardware and Software IT Essentials IT Essentials: Network Operating Systems Fundamentals of Voice and Data Cabling Fundamentals of UNIX Fundamentals of Java Programming Fundamentals of Web Design

  17. Emerging Technologies Network Security IP Telephony Wireless LANs

  18. Troubleshooting

  19. Challenges and Projects • Problem-based labs • Opposite of cookbook or step-by-step • Two Basic Parts • Solve a given problem • Create a product

  20. Design Activities • Starts with brainstorming • Research • Problem solving

  21. Brainstorming • The wildest possible ideas are accepted • There will be no censorship of ideas • They are looking for quantity • Build on the ideas of other people

  22. Case Studies • Can integrate concepts • Grown in importance • Used in many professions

  23. Web Research • Research specific products • Research questions • Research extension activities

  24. Instructor-Led Classrooms Most common approach to teaching and learning Take entire class period Mini-lectures (consist of the following) A hook A pre-test The actual lecture A short question A test

  25. Self Paced Instruction Speed of comprehension that fits student learning style Allows students to go through competencies in a flexible time and space Study Guides (provide) Learning Vocabulary Notes Activity Applying Reflecting

  26. Cooperative/Collaborative Work • Example of cooperative or collaborative work • Studying online curriculum • Doing cabling, lab, and programming activities • Taking oral exams, working as network or programming teams/groups Types of teams/groups include: Pairs or Partners Small Groups Teams Competitive Teams Large Groups Whole Class

  27. Jigsaws Group setting activity Three groups Home groups

  28. Asking The Right QuestionsGraphic Organizers Types of questioning Low-level High-level

  29. PMI • Plus • Minus • Interesting

  30. Graphic Organizers • Examples include: • Cluster Diagram • Problem-Solving Matrix • Flowchart • Block Diagrams • Topologies • Spectrum Diagram

  31. Setting Goals • Truths for students setting personal achievement goals • Purpose for reaching their goals • Make connections with other people • Process of evaluation

  32. Kinesthetic Activities • Refers to the body to act • Refers to the body to communicate something

  33. Review Strategies • Individual students answer review questions on their computer. • Pairs of students discuss and answer review questions on their computer. • Pairs or small groups of students discuss and answer review questions before each student takes the review. • The entire class or groups of students discuss review questions and connect to prior understanding through explanation of the questions. • Small groups each discuss a portion of the questions and demonstrate understanding by explaining to other groups (jigsaw technique). • The entire class plays a Jeopardy-like game. • Student teams or small groups design analogies to explain concepts to other teams of students.

  34. Journals and Reflection • After a lesson, reflection is done the following categories: • Elements • Content • Product • Process • Progress

  35. Rubrics • Criteria established for outcomes • Two primary functions for teaching and learning • Communicates the expectation • Gives student a target

  36. Portfolio • Authentic assessment • Show growth over time • Student’s reflection

  37. Oral Exams • Centered on job interviews and graduate exams • One method is to give teams of students in advance the: • Exam questions • Answers • Rubrics

  38. Lab Exams • Lab exams include all of the following: • Practical exams • Performance exams • Demonstration labs • Skills-based and performance assessments • Authentic assessment • Mastery learning • Formative and summative exams

  39. Six Lenses • Six perspectives that will be supports: • Equity • Curriculum • Teaching • Learning • Assessment • Technology

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