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by Fiona Ajram. CONCEPT OF GAME (1). Massively Multi-Player Online Game Target Audience is Key Stage 3, 11-16 year olds A Global game which could be accessed by players Worldwide
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CONCEPT OF GAME (1) • Massively Multi-Player Online Game • Target Audience is Key Stage 3, 11-16 year olds • A Global game which could be accessed by players Worldwide • It follows a Narrative Storyline which explains how the World has come under threat by a Villain or Villains in all 5 Continents • Players create an Avatar and wear clothes which depict their Country/Continent
CONCEPT OF GAME (2) • To save the World, players complete Tasks or Quests and have confrontations with Villains using Powers for that particular Country/Continent • At all times, a Global Map is shown in the background, this shows live ‘Gains’ and ‘Losses’ of the Players in the Countries as they are happening • After successful Quests, players gain Territory as well as different Super Powers, which help during their next confrontation • Rewards are also given for wins according to Country, these are altruistic and for the good of the World eg • South America – a win gives planting of trees in Rain Forest • Africa – a win gives free Wells/HIV Drugs to population
EXAMPLES OF VILLAINS • RUSSIA – Oligarch • ENGLAND – City Banker • AMERICA – Big Corporations • AFRICA – Tribal Chief EXAMPLE OF BATTLE STATION STYLE http://www.youtube.com/watch?v=3Rl8TaMNe48 Courtesy of Wizard101
MEDIA PLATFORMS • Online Computer • Handheld Devices ie Nintendo DS, PSP • App on Small Screen Devices ieiPad, iPod • App on Mobile Phones PROTOTYPE • To Create a smaller Prototype Game consisting of:- One Country/Continent • Two Avatars – one Player, one Villain • One working ‘Battle’ Station • One World Map Background
TEAM MEMBERS Narrative writing and creating of Quests and Storyline Drawing Land Backgrounds in Adobe Photoshop/Illustrator Creating Avatars – Clothing and Powers in Adobe Flash Building Game into Unity! 4