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Review from 2 nd Lecture

This review covers the kinematics of constant acceleration, projectile motion, relativity, and uniform circular motion, with detailed examples and explanations. Learn about vectors, position, velocity, acceleration, and more. Suitable for physics students.

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Review from 2 nd Lecture

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  1. Review from 2nd Lecture • Kinematics of Constant Acceleration v = v0 + at x = x0 + v0t + at2/2 • Freely Falling Objects a = -g = 9.8 m/s2 • Vectors • Direction and Magnitude • Components • Unit Vectors • Addition & Subtraction

  2. Kinematics in 2D (or more) • Position x goes to r • Displacement Dx goes to Dr = r2-r1 • Velocity v goes to v = Dr/Dt or dr/dt • Acceleration a goes to a = Dv/Dt or dv/dt • Generally replace scalars with respective vectors

  3. Constant Acceleration in 2D • But now with (vector) a • Velocity Equation v = v0 + at • This is exactly vx = vx0 + axt vy = vy0 + ayt • Position Equation x = x0 + v0t + at2/2 • This is exactly x = x0 + vx0t + axt2/2 y = y0 + vy0t + ayt2/2

  4. Projectile Motion • Projectile motion is a common example of using 2D kinematics with constant acceleration • Clue words: throw, fire, launch, jump, drop • The connecting theme is constant acceleration (from gravity) • We will always pick a coordinate system such that the acceleration is along the y-axis • Constant acceleration in y y = y0 + vy0t + ayt2/2 • No acceleration (constant velocity) in x x = x0 + vx0t

  5. Projectile Motion • The Canonical Canon • Initial velocity vi, angle qi • Want to find height h and range R • Motion in x and y independent

  6. Projectile Motion • While x and y have independent equations, still really vector equation

  7. Projectile Motion • Find maximum height

  8. Projectile Motion • Find range

  9. Projectile Motion • Find y vs x

  10. Relativity • Galilean Relativity, that is… • What happens when two observers moving at constant relative velocity make observations? • Observer A sees only vertical motion • Observer B sees a parabolic trajectory (projectile motion)

  11. Galilean Relativity • As usual, one has to convert from one reference frame to another • Origin of S’ frame moves with velocity v0 with respect to frame S

  12. Galilean Relativity • Note that acceleration does not change! • Since (as we’ll see) force is proportional to acceleration, (Newtonian) physics is the same in any two frames moving at constant relative velocity!

  13. Uniform Circular Motion • Question: Does constant speed imply constant velocity? • No, vector can rotate with Dv perpendicular to v • This happens when an object moves in a circle at constant speed

  14. Uniform Circular Motion • What is the magnitude of the acceleration?

  15. Uniform Circular Motion Unit vectors which change direction! • Note that a is not constant, but its magnitude is • Can pick appropriate coordinate system and unit vectors for the problem • In polar coordinates r and dq/dt are constant • Break acceleration down into tangential and radial components • Tangential component is zero for uniform circular motion

  16. Tangential & Radial Acceleration • Can use tangential & radial acceleration even when not on circle • Can also have non-zero tangential acceleration with circular motion • Rocket-on-a-string • Radial (centripetal) acceleration must increase in magnitude

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