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Multimedia Overview

Multimedia Overview. IT 130 Web Graphics and Multimedia. Multimedia Overview. Multimedia is defined as a computer-based, interactive experience that incorporates text, graphics, sound, animation, video, and virtual reality. Multimedia Overview.

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Multimedia Overview

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  1. Multimedia Overview IT 130 Web Graphics and Multimedia

  2. Multimedia Overview • Multimedia is defined as a computer-based, interactive experience that incorporates text, graphics, sound, animation, video, and virtual reality.

  3. Multimedia Overview • Fundamental feature of multimedia is interactivity • Interactivity is the ability of the user to interact with an application • Examples include keyboard and mouse input, mouse rollovers, voice activation, and touch screen.

  4. Multimedia Overview • Multimedia Computer Playback System

  5. Multimedia Overview • Multimedia Applications • Online college course web site that uses 3-D animation to explain how earthquakes occur • E-commerce web site that shows video clip demos of its products (www.jaguar.com) • Multimedia titles are specific products • CD-ROM based games such as Flight Simulator

  6. Multimedia on the Web • Fastest-growing area for multimedia delivery is online • Webcasts are events, such as rock concerts and baseball games, broadcast real time over the Web • Animations are useful for attracting attention

  7. Multimedia on the Web • HTML – HyperText Markup Language • Web standard • No hardware standard exists • Java programming language • Used to product animations and database searches

  8. Multimedia on the Web • Javascript • Scripting language for web browsers • Flash/Shockwave • Animation software • Example

  9. Multimedia Growth

  10. Multimedia Growth

  11. Multimedia Growth • Price reductions • Hardware, CD-ROMs • Technological developments in audio/video online delivery • RealPlayer • Marketing • Advanced software drove hardware and vice versa

  12. Multimedia Applications • Educational • Facilitate learning by using a variety of learning styles • Self-paced • Online courses rapidly growing part of higher education (www.kyvu.com) • http://studios.adam.com/ • www.knowledgenet.com

  13. Multimedia Applications • Entertainment • Game developers were the pioneers • Action or story-telling; physical or mental • CD-ROMs and Online • www.activeworlds.com

  14. Multimedia Applications • Business • www.amazon.com • www.money.com • Corporate Training • Multimedia applications are heavily utilized in this multibillion-dollar industry

  15. Multimedia Overview Any Questions?

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