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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

Dishmaker by Ted Selker and Leonardo Bonanni from MIT. prototype: what?. service/ experience. product. space. story. works like. looks like. interacts like. prototyping . . .

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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

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  1. Dishmaker by Ted Selker and Leonardo Bonanni from MIT

  2. prototype: what? service/ experience product space story works like looks like interacts like

  3. prototyping . . . is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think

  4. prototyping . . . is an attitude

  5. prototype: why? • to gain empathy • to explore • to test • to inspire • understand the design space • build to think • test and refine solutions • inspire with your prototype

  6. prototype: fail early and often cost of failure vs. project time

  7. prototype: fail early and often risk and cost vs. iteration cycles

  8. prototype: identify a variable Interacts like… Interacts like… Works like… Works like… Looks like… Looks like…

  9. prototype: scale resolution “Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division

  10. prototype: create experiences

  11. prototype: let go Embrace v 0.0 Embrace v 1.0

  12. prototype: how? prototype resolution should match the progress of your development identify the variable you want to explore create experiences let go of your prototypes

  13. prototype now In 20 minutes, you’ll have experience prototypes to test with users.

  14. prototype now 1. no-res prototyping 2. lo-res prototyping enact need and solution concept add props and a scene

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