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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

Dishmaker by Ted Selker and Leonardo Bonanni from MIT. prototype: what?. service/ experience. space. product. story. works like. looks like. interacts like. prototyping.

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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

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  1. Dishmaker by Ted Selker and Leonardo Bonanni from MIT

  2. prototype: what? service/ experience space product story works like looks like interacts like

  3. prototyping . . . is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think

  4. prototyping . . . is an attitude

  5. prototype: why? • to gain empathy • to explore • to test • to inspire • understand the design space • build to think • test and refine solutions • inspire with your prototype

  6. prototype: fail early and often cost of failure vs. project time

  7. prototype: fail early and often risk and cost vs. iteration cycles

  8. prototype: identify a variable

  9. prototype: identify a variable

  10. prototype: identify a variable

  11. prototype: scale resolution “Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division

  12. prototype: create experiences

  13. prototype: let go Embrace v 0.0 Embrace v 1.0

  14. prototype: how? prototype resolution should match the progress of your development identify the variable you want to explore create experiences let go of your prototypes

  15. prototype now

  16. PROTOTYPE • TODAY: • DEEPER EXPLORATION • Prototype using analogous situations • Prototyping intangibles [digital & service]

  17. PROTOTYPE . . . using ANALOGOUS SITUATIONS -helpful if the context is inaccessible -helpful if you’re stuck -helpful if the problem is intangible

  18. PROTOTYPE . . . ANALOGOUSLY

  19. PROTOTYPE . . . ANALOGOUSLY

  20. PROTOTYPE . . . ANALOGOUSLY Help people in despair

  21. PROTOTYPE . . . ANALOGOUSLY Placeholders

  22. PROTOTYPE . . . ANALOGOUSLY

  23. PROTOTYPE . . . ANALOGOUSLY Gone to the ATM

  24. PROTOTYPE . . . ANALOGOUSLY

  25. PROTOTYPE . . . ANALOGOUSLY Happy customer back in line

  26. PROTOTYPE . . . AT SCALE

  27. PROTOTYPE . . . AT SCALE

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