200 likes | 356 Views
Facts. + Games. + Community engagement. di Gameworks (DIGW) “dig-dub”. It started with an idea:. DevInfo belongs to everyone. Aim. To help adults and children exchange information, media, and analysis about the state of humanity, in an interesting and fun way. Play – Create – Connect.
E N D
Facts + Games + Community engagement
It started with an idea: DevInfo belongs to everyone
Aim To help adults and children exchange information, media, and analysis about the state of humanity, in an interesting and fun way. Play – Create – Connect
Why “learning by creating games”? • Learning can be creative and fun (even with serious topics) • Young people can make a real difference in the world right now • Communication and collaboration are essential • It doesn’t feel like school
2009-2010 Highlights • MacArthur Foundation-funded Digital Media & Learning Grant (July 2009-June 2010) • New web interface development (Sept. 2009 – ongoing) • Collaboration with M-Ubuntu in S. Africa (Jan. 2009) • Collaboration with JAMSTAT (May, 2010)
What’s next? • Generate wider and more robust global participation • Support deeper inquiry into data sets • Develop larger “buffet” of games • Integrate more closely with di tools • Foster connections between information and social action, through collaboration with Fractor and other initiatives • Facebook version • Mobile versions
But we see DIGW as part of an even broader vision of evidence-based decision-making
Assumptions • Improving the condition of humanity depends on people taking thoughtful action. Thoughtful actions are based on good decision-making, which in turn are based on good, relevant evidence. We propose calling this “evidence-based decision-making and action.” • If we want consistently valuable actions, they must be taken in the context of evidence-based decision-making. • Each step is complex, and groups and individuals need support in order to do it well, in the form of tools and learning opportunities.
Portfolio of Projects (1) Content-general projects • di GameWorks (information organization and synthesis in the form of games) • The Big Question Research Project (focus on grass-roots information collection) • Peace Chat (focus on decision-making and leadership growth for youth) • Take Action! (focus on collective action and reflection on action)
Portfolio of Projects (2) Content-specific projects • HUMANIZE (immersive role-playing simulations focused on human rights) • Empower the Congo (action to support women’s rights and other humanitarian issues in the Democratic Republic of the Congo) • Youth 4 Conservation (focus on action and artistic expression around environmental issues) • Community Agriculture Network (social networking with focus on sustainable agriculture)
More… Follow links on devinfo.org, or go directly to: http://digw.org Contact: Jeff Kupperman jeff@digw.org