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Video In Multimedia

University of Palestine. Video In Multimedia. Prepared by M.Sc / Nael Alian. Video is the technology of electronically capturing , recording , processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.

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Video In Multimedia

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  1. University of Palestine Video In Multimedia Prepared by M.Sc/ NaelAlian

  2. Video is the technology of electronicallycapturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion. The term video (from Latin: "I see") commonly refers to several storage formats for moving eye pictures: digital video formats, including DVD, QuickTime, and MPEG-4; and analogvideotapes, including VHS and Betamax. Video can be recorded and transmitted in various physical media: in magnetic tape when recorded as PAL or NTSC electric signals by video cameras, or in MPEG-4 or DV digital media when recorded by digital cameras. Introduction

  3. In the past, video has been defined as multimedia. Video makes use of all of the elements of multimedia, bringing your products and services alive, but at a high cost. Scripting, hiring actors, set creation, filming, post-production editing and mastering can add up very quickly. Five minutes of live action video can cost many times more than a multimedia production Introduction The embedding of video in multimedia applications is a powerful way to convey information which can incorporate a personal element which other media lack.

  4. Video enhances, dramatizes, and gives impact to your multimedia application. Your audience will better understand the message of your application with the adequate and carefully planned integration of video. Video is an important way of conveying a message to the MTV generation. But be careful; good-quality digital video clips require very sophisticated hardware and software configuration and support. Introduction

  5. The advantage of integrating video into a multimedia presentation is the capacity to effectively convey a great deal of information in the least amount of time. Remember that motion integrated with sound is a key for your audience's understanding. It also increase the retention of the presented information (knowledge). Introduction

  6. The ability to incorporate digitized video into a multimedia title marked an important achievement in the evolution of the multimedia industry. Video brings a sense of realism to multimedia titles and is useful in engaging the user and evoking emotion. Introduction

  7. Basic Concepts (Video Representation) • Human eye views video • immanent properties of the eye determine essential conditions related to video systems. • Video signal representation consists of 3 aspects: • Visual Representation • objective is to offer the viewer a sense of presence in the scene and of participation in the events portrayed. • Transmission • Video signals are transmitted to the receiver through a single television channel. • Digitalization • analog to digital conversion, sampling of gray(color) level, quantization. Video

  8. Aspect ratio Aspect ratio describes the dimensions of video screens and video picture elements. All popular video formats are rectilinear, and so can be described by a ratio between width and height. The screen aspect ratio of a traditional television screen is 4:3, or about 1.33:1. High definition televisions use an aspect ratio of 16:9, or about 1.78:1. Video

  9. Luma luma represents the brightness in an image (the "black and white" or achromatic portion of the image). Luma is typically paired with chroma. Luma represents the achromatic image without any color, while the chroma components represent the color information. Video

  10. Chrominance Chrominance (chroma for short), is the signal used in video systems to convey the color information of the picture, separately from the accompanying luma signal. Chrominance is usually represented as two color-difference components: U = B'–Y' (blue – luma) and V = R'–Y' (red – luma). Each of these difference components may have scale factors and offsets applied to them, as specified by the applicable video standard. Video

  11. Visual Representation • The televised image should convey the spatial and temporal content of the scene • Vertical detail and viewing distance • Aspect ratio: ratio of picture width and height (4/3 = 1.33 is the conventional aspect ratio). • Viewing angle = viewing distance/picture height • Horizontal detail and picture width • Picture width (conventional TV service ) - 4/3 * picture height • Total detail content of the image • Number of pixels presented separately in the picture height = vertical resolution • Number of pixels in the picture width = horizontal resolution*aspect ratio • product equals total number of picture elements in the image. Video

  12. Visual Representation • Perception of Depth • In natural vision, this is determined by angular separation of images received by the two eyes of the viewer • In the flat image of TV, focal length of lenses and changes in depth of focus in a camera influence depth perception. • Luminance and Chrominance • Color-vision - achieved through 3 signals, proportional to the relative intensities of RED, GREEN and BLUE. • Color encoding during transmission uses one LUMINANCE and two CHROMINANCE signals • Temporal Aspect of Resolution • Motion resolution is a rapid succession of slightly different frames. For visual reality, repetition rate must be high enough (a) to guarantee smooth motion and (b) persistence of vision extends over interval between flashes(light cutoff b/w frames). Video

  13. focal length of lenses Video

  14. Visual Representation • Continuity of motion • Motion continuity is achieved at a minimal 15 frames per second; is good at 30 frames/sec; some technologies allow 60 frames/sec. • NTSC standard provides 30 frames/sec - 29.97 Hz repetition rate. • PAL standard provides 25 frames/sec with 25Hz repetition rate. • Flicker effect • Flicker effect is a periodic fluctuation of brightness perception. To avoid this effect, we need 50 refresh cycles/sec. Display devices have a display refresh buffer for this. • Temporal aspect of video bandwidth • depends on rate of the visual system to scan pixels and on human eye scanning capabilities. Video

  15. Transmission (NTSC) • Video bandwidth is computed as follows • 700/2 pixels per line X 525 lines per picture X 30 pictures per second • Visible number of lines is 480. • Intermediate delay between frames is • 1000ms/30fps = 33.3ms • Display time per line is • 33.3ms/525 lines = 63.4 microseconds • The transmitted signal is a composite signal • consists of 4.2Mhz for the basic signal and 5Mhz for the color, intensity and synchronization information. Video

  16. Color Encoding • A camera creates three signals • RGB (red, green and blue) • For transmission of the visual signal, we use three signals • 1 luminance (brightness-basic signal) and 2 chrominance (color signals). • In NTSC, luminance and chrominance are interleaved • Goal at receiver • separate luminance from chrominance components avoid interference between them prior to recovery of primary color signals for display. Video

  17. Color Encoding • RGB signal - for separate signal coding • consists of 3 separate signals for red, green and blue colors. Other colors are coded as a combination of primary color. (R+G+B = 1) --> neutral white color. • YUV signal • separate brightness (luminance) component Y and color information (2 chrominance signals U and V) • Y = 0.3R + 0.59G + 0.11B • U = (B-Y) * 0.493 • V = (R-Y) * 0.877 • Resolution of the luminance component is more important than U,V • Coding ratio of Y, U, V is 4:2:2 Video

  18. Color Encoding(cont.) • YIQ signal • similar to YUV - used by NTSC format • Y = 0.3R + 0.59G + 0.11B • U = 0.60R - 0.28G + 0.32 B • V = 0.21R -0.52g + 0.31B • Composite signal • All information is composed into one signal • To decode, need modulation methods for eliminating interference b/w luminance and chrominance components. Video

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